My RDW 75 cards, 15 sideboard 23 {Mountain} 23 lands 4 {Keldon Marauders} 2 {Hellrider} 4 {Ball Lightning} 4 {Legion Loyalist} 2 {Vexing Devil} 4 {Goblin Guide} 20 creatures 4 {Shock} 2 {Char} 3 {Fireball} 2 {Titan's Strength} 2 {Thunderous Wrath} 4 {Lightning Bolt} 17 other spells Sideboard 2 {Titan's Strength} 2 {Vexing Devil} 4 {Boil} 4 {Boros Reckoner} 1 {Fireball} 2 {Thunderous Wrath} 15 sideboard cards Threw this together with what I had available and is surprisingly effective! I'd love to hear some of your ideas. {Titan's Strength} on {ball lightning} for 9 and scry 1 is extremely useful. "Oh, {thunderous wrath} is on top? I'll keep it there for a total of 14 in 2 turns." ;) Ideally: T1: {goblin guide}, {legion loyalist} or {vexing devil} T2: {keldon marauders}, {shock} or {lightning bolt} T3: {char} T4: {ball lightning} + {titan's strength} = hopefully GG by this point. This is my ideal play sequence but there's plenty of ways to win with this. |
Quote from: Natxoblogg on September 13, 2014, 10:49:32 AMI like {hell spark elemental} over that guy
{Spark Elemental} it's a good option for more fater maze
Quote from: cltrn81 on September 13, 2014, 01:19:55 PMI agree.Quote from: Natxoblogg on September 13, 2014, 10:49:32 AMI like {hell spark elemental} over that guy
{Spark Elemental} it's a good option for more fater maze
Quote from: LinkCelestrial on September 15, 2014, 12:48:06 AMHonestly I think Char might be better here. It's only three mana and doesn't require a commitment from his creatures in order to be good.
{Stoke the Flames} over {Char}. It's instant speed, tap out your creatures before your turn for the convoke then go.
Quote from: Munchlax on September 15, 2014, 07:29:23 AMQuote from: LinkCelestrial on September 15, 2014, 12:48:06 AMHonestly I think Char might be better here. It's only three mana and doesn't require a commitment from his creatures in order to be good.
{Stoke the Flames} over {Char}. It's instant speed, tap out your creatures before your turn for the convoke then go.