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Magic (The Gathering) => Rules => Topic started by: Redrighthand on September 26, 2013, 04:12:30 PM

Title: Intangible sigil captain
Post by: Redrighthand on September 26, 2013, 04:12:30 PM
Would {intangible virtue} prevent {sigil captain}s trigger?
Title: Re: Intangible sigil captain
Post by: Mlerner12 on September 26, 2013, 04:23:19 PM
I think so. It enters always as a 2/2, it's like the Enters with X counters thing-- it would enter with that affect.
Title: Re: Intangible sigil captain
Post by: Keyeto on September 26, 2013, 04:26:22 PM
Quote from: Mlerner12 on September 26, 2013, 04:23:19 PM
I think so. It enters always as a 2/2, it's like the Enters with X counters thing-- it would enter with that affect.
Correct. Right from {Sigil Captain}'s Gatherer rulings:

5/1/2009   Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

5/1/2009   Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
Title: Re: Intangible sigil captain
Post by: Mlerner12 on September 26, 2013, 05:20:42 PM
Quote from: Keyeto on September 26, 2013, 04:26:22 PM
Quote from: Mlerner12 on September 26, 2013, 04:23:19 PM
I think so. It enters always as a 2/2, it's like the Enters with X counters thing-- it would enter with that affect.
Correct. Right from {Sigil Captain}'s Gatherer rulings:

5/1/2009   Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

5/1/2009   Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
Thanks for clarifying! :)