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Decks (Magic The Gathering) => Standard => Topic started by: Almosteric on September 26, 2013, 10:43:20 AM

Title: Azorius Aggro
Post by: Almosteric on September 26, 2013, 10:43:20 AM

Azorius Aggro

60 cards, 0 sideboard


3 {Azorius Guildgate}
10 {Plains}
6 {Island}
4 {Hallowed Fountain}

23 lands


4 {Soldier of the Pantheon}
3 {Boros Elite}
2 {Cavalry Pegasus}
3 {Daxos of Meletis}
4 {Frontline Medic}
4 {Fiendslayer Paladin}
2 {Archangel of Thune}

22 creatures


1 {Ajani, Caller of the Pride}
3 {Azorius Charm}
2 {Sphinx's Revelation}
2 {Ordeal of Heliod}
3 {Gods Willing}
2 {Rootborn Defenses}
2 {Supreme Verdict}

15 other spells


Sideboard

Notes:
This is what I'm going to run for standard. Suggestions welcome. SB still in progress with meta changes.
Title: Re: Azorius Aggro
Post by: Arbitratur on September 26, 2013, 11:36:48 AM
My only gripe about the deck is that it seems like it is fighting against itself. Like it wants to be aggro but it wants to be control also. A lot of creatures but then you {supreme verdict} and boom all your own creatures are dead, also {one speaker} is a good card but not really at all aggro, very defensive which is more of a control card. Same with {sphinx revelation}, if you leave the game that long that you can play that card in an "aggro" deck then it is doing something wrong. I think it is more "midrangey" (if that's a word! Haha)

But it is cool to surprise everyone with the words azorious and aggro in the same sentance!
Title: Re: Azorius Aggro
Post by: Pirate John on September 26, 2013, 11:40:07 AM
I'd say the detain mechanic is Azorious Aggro's best friend. {Azorious arrester} proves to be defense and offensive. {Hands of binding} is nice too :)

These cards are much less control and much more tempo
Title: Re: Azorius Aggro
Post by: Almosteric on September 26, 2013, 11:46:29 AM
Quote from: Arbitratur on September 26, 2013, 11:36:48 AM
My only gripe about the deck is that it seems like it is fighting against itself. Like it wants to be aggro but it wants to be control also. A lot of creatures but then you {supreme verdict} and boom all your own creatures are dead, also {one speaker} is a good card but not really at all aggro, very defensive which is more of a control card. Same with {sphinx revelation}, if you leave the game that long that you can play that card in an "aggro" deck then it is doing something wrong. I think it is more "midrangey" (if that's a word! Haha)

But it is cool to surprise everyone with the words azorious and aggro in the same sentance!

Well Ive got to say I kinda disagree  haha  this is aggro.  {frontline medic} attacks with two buddies making all of them indestructible.  then comes the wipe!
sphinx is more of a draw card to refill my hand, everything comes down pretty quick plus the gaining of life helps the angel trigger. 
{omen speaker} is the one card I'm a little torn about...  maybe something better in place... hmmm?
Title: Re: Azorius Aggro
Post by: Pirate John on September 26, 2013, 11:50:44 AM
With all the creatures, I'd cut the supreme verdicts down to 1-2 copies.
Title: Re: Azorius Aggro
Post by: Almosteric on September 26, 2013, 12:20:42 PM
Quote from: Pirate John on September 26, 2013, 11:50:44 AM
With all the creatures, I'd cut the supreme verdicts down to 1-2 copies.

Yup not a bad call. Updated a little. The Pegasus gives the army a bit of evasion. Also added gods willing for more protection.