Red Deck Hopefully Wins? 60 cards, 0 sideboard 19 {Mountain} 19 lands 4 {Legion Loyalist} 4 {Vexing Devil} 4 {Purphoros, God of the Forge} 3 {Hellrider} 2 {Hellspark Elemental} 4 {Goblin Guide} 4 {Ball Lightning} 23 creatures 4 {Lightning Bolt} 4 {Searing Spear} 2 {Magma Jet} 4 {Lightning Strike} 2 {Hammer of Purphoros} 18 other spells Sideboard Notes: Needs help. |
Quote from: Mlerner12 on September 26, 2013, 10:35:20 AM
Yanks for the help guys! Also, I'm thinking to add {Regathen Firecat} , {Hellspark Elemental}, and {Vexing Devil}, and cutting the Mirror breaker. splinter twin, Krenko, and Shock.
Quote from: iTzTowelie404 on September 26, 2013, 10:46:57 AMTrue.Quote from: Mlerner12 on September 26, 2013, 10:35:20 AM
Yanks for the help guys! Also, I'm thinking to add {Regathen Firecat} , {Hellspark Elemental}, and {Vexing Devil}, and cutting the Mirror breaker. splinter twin, Krenko, and Shock.
No to the firecat, the others I like. The firecat is insanely slow and easy to get rid of for modern.
Quote from: DeathlyFoiend on September 29, 2013, 10:43:13 PM:P
This could be so much better if you play Deathrite Shaman, Grim Lavamancer, Goblin Guide and maybe Vexing Devil as your main creature core. (Could splash Blue for Snapcaster Mage, but I would suggest against that)
Also, play Lightning Bolt, Lava Spike, Bump in the Night, Boros Charm, Rift Bolt, Skull Clamp, Shard Volley and Searing Blaze.
Land base should consist of Scalding Tarn, Blackcleave Cliffs, Arid Mesa, Blood Crypt, Sacred Foundry, and Mountains
Quote from: IntoFire on October 25, 2013, 04:55:01 AMthat is waaaay too slow
{Dragon's Claw}
Quote from: IntoFire on October 28, 2013, 08:50:57 PMSkipping your second turn just to gain a little life per turn isn't an option in modern, especially in red deck wins. He needs to get on the board as fast as possible and shouldn't care about his own life total too much...
Hey, who doesn't enjoy a per turn life gain?
Quote from: DeathlyFoiend on September 29, 2013, 10:43:13 PMWait what?!?!
Skull Clamp..
Quote from: IntoFire on October 14, 2013, 12:09:21 AMWay too slow. By turn 6 I should have won.
{Arc-Slogger} has a very good ability of dealing {Shock}-like damage. The only downside is the ten card exile. It has a stable P/T of 4/5 for {3}{R}{R}.Plus I've lost to this guy many times...It's up yo you,I think {Arc-Slogger} is a good card in most RDW.