Selesnya Life Gain And Enchantments
9 {Forest} 9 {Plains} 4 {Temple Garden}
22 lands
4 {Elvish Mystic} 3 {Heliod, God of the Sun} 2 {Trostani, Selesnya's Voice} 4 {Voice of Resurgence}
13 creatures
2 {Ready // Willing} 2 {Ordeal of Nylea} 2 {Growing Ranks} 2 {Ordeal of Heliod} 4 {Advent of the Wurm} 2 {Collective Blessing} 2 {Alpha Authority} 4 {Unflinching Courage} 3 {Ethereal Armor} 2 {Elspeth, Sun's Champion}
25 other spells
Sideboard
3 {Rootborn Defenses} 2 {Spear of Heliod}
5sideboard cards
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I would love some criticism.
Unfortunately with no Scry Land you need a few {Selesnya Guildgate}s, also id say up your land by 1, or add in {Sylvan Caryatid}
What should I take out for the mana dork
I do like the deck. I would definitely think about {Alpha Authority} and {Rootborn Defenses}. Authority is a beast enchantment, and it goes good with Defenses. Stop both spot and wrath removal.
How's this
-1 growing ranks
-1 ethereal armor
+2 alpha authority
Put the {Rootborn Defense} in the sideboard.
I wouldn't drop the Ethereal Armor. I'm thinking:
- {Devout Invocation}
- {Growing Ranks}
+ 2x {Alpha Authority}
Then:
- 2x {Ready // Willing}
+ 2x {Rootborn Defenses}
You get the indestructible, plus the populate. Since you're not running black it works better.
Quote from: PapaBudz on September 25, 2013, 06:27:28 PM
I wouldn't drop the Ethereal Armor. I'm thinking:
- {Devout Invocation}
- {Growing Ranks}
+ 2x {Alpha Authority}
Then:
- 2x {Ready // Willing}
+ 2x {Rootborn Defenses}
You get the indestructible, plus the populate. Since you're not running black it works better.
Eh, I'd probably have to disagree. I would keep the ready//willing over rootborn defenses mostly because you can swing in freely and randomly make your whole team block/kill
I want to use growing ranks due to its an enchantment plus allows me to make more tokens and with trostani I gain life
{Ordeal of Heliod}
Quote from: JordanCirk on September 25, 2013, 06:31:58 PM
Quote from: PapaBudz on September 25, 2013, 06:27:28 PM
I wouldn't drop the Ethereal Armor. I'm thinking:
- {Devout Invocation}
- {Growing Ranks}
+ 2x {Alpha Authority}
Then:
- 2x {Ready // Willing}
+ 2x {Rootborn Defenses}
You get the indestructible, plus the populate. Since you're not running black it works better.
Eh, I'd probably have to disagree. I would keep the ready//willing over rootborn defenses mostly because you can swing in freely and randomly make your whole team block/kill
Ok. Nice point. Maybe sideboard the {Rootborn Defenses}.
That's what I was thinking
I need help with my side board and options I can do with main board
Sideboard options- {Rarchet Bomb} great against tokens, {Artisan's Sorrow} we now live in enchantment land + you know, scy 2!, {Blind Obedience} for those pesky RDW's, {Pithing Needle} deals with {Aetherling} and PW's, {Glare of Heresy} deals well with {Voice of Resurgence} & {Boros Reckoner}.
Suggestions: {Ethereal Armor} is in the top 5 best cards from the RTR block. Also, if you are going life gain I would recommend {Hero's Reunion}
I'mretty sure that I'm not gonna focus on life gain. I'm taking that out.
{Selesnya Charm} deals with any god (if it's active) and any monstrous threat except {Stormbreath Dragon}.
You also want a way to deal with {Master of Waves}, and G/W doesn't have much to do that. Green's options are {Time to Feed}, {Polukranos}, and {Pit Fight}, but the latter is also {R}, so you can't use it. You can use {Banisher Priest}, but one end of turn {Disperse}, {Cyclonic Rift}, or {Rapid Hybridization} and you're in trouble. I'm a fan of {Last Breath}. Instant speed, kills him for good, and that deck taps out a lot and doesn't play a lot of counters, so it's pretty safe.
Depending how much life you are gaining, you should consider {Voracious Wurm}
Simple turn four combo is {Heroes' Reunion} and then the wurm. He drops in as a 9/9. :)