How the hell is firedrinker satyr a good card in any way
Red deck wins. You don't mind tsking the damage for 2-3 on turn 2
{Firedrinker Satyr}
In a vacuum he looks bad. Yet with red, you have access to fast, heavy hitters and cheap burn spells. Also, if you have the blood combo, you can give him to an opponent and force him to attack, and its goodbye opponent
2/1 for one {R} is too good to have no drawbacks.
No he doesn't...I love it when goblin guide attacks me. I get a free card THEN I remove him? Yes please.
Quote from: Coffee Vampire on September 21, 2013, 10:56:56 AM
No he doesn't...I love it when goblin guide attacks me. I get a free card THEN I remove him? Yes please.
give him to the opponent and force him to attack
Quote from: CbStrad on September 21, 2013, 10:52:44 AM
Quote from: Mikefrompluto on September 21, 2013, 10:12:25 AM
2/1 for one {R} is too good to have no drawbacks.
{Goblin Guide} begs to differ XD
How is that not a drawback? Yeah you can see your opponents deck, but it's giving them card advantage, and they can also benefit from seeing the top card of their deck.
I think the proof is in the price. If the card is worth $8, it must be playable. Sometimes, a beater on a stick early game beats card advantage. But it really depends on {Goblin Guide}'s meta. Back in his day, he was a crazy good card. Today if he was in standard? Not really gonna happen