Elves And Wurms And Angels Oh My 60 cards, 0 sideboard 9 {Plains} 10 {Forest} 4 {Temple Garden} 23 lands 3 {Gladecover Scout} 3 {Elvish Mystic} 3 {Voracious Wurm} 4 {Fleecemane Lion} 4 {Fiendslayer Paladin} 3 {Archangel of Thune} 1 {Armada Wurm} 21 creatures 2 {Advent of the Wurm} 2 {Ethereal Armor} 1 {Ordeal of Heliod} 2 {Gift of Orzhova} 1 {Indestructibility} 2 {Unflinching Courage} 1 {Elixir of Immortality} 2 {Heroes' Reunion} 2 {Ready // Willing} 1 {Spear of Heliod} 16 other spells Sideboard Notes: Gain a ton of life, make big wurms, kill kill kill. Just something I've been thinking about. |
Quote from: Dragn_rdr on September 18, 2013, 03:08:14 PM
Where is the {advent of the wurm} and {armada wurm}
Quote from: DylanW18 on September 18, 2013, 04:19:02 PM
I think the Scout should be taken out for {Elvish Mystic}. Your curve is so high that you need more ramp, IMHO
Quote from: Pirate John on September 18, 2013, 04:21:58 PM
Scouts in there for the hexproof enchantment target.