10 {Forest} 10 {Mountain}
20 lands
2 {Wasteland Viper} 3 {Slaughterhorn} 2 {Ash Zealot} 2 {Scavenging Ooze} 1 {Zhur-Taa Ancient} 1 {Savageborn Hydra} 4 {Ghor-Clan Rampager} 2 {Burning-Tree Emissary} 3 {Spire Tracer} 1 {Pyrewild Shaman} 1 {Zhur-Taa Swine} 4 {Elvish Mystic} 1 {Wild Beastmaster} 1 {Kalonian Tusker} 1 {Ruric Thar, the Unbowed}
29 creatures
2 {Madcap Skills} 2 {Skullcrack} 1 {Lightning Talons} 3 {Mugging} 1 {Signal the Clans}
11 other spells
Sideboard
1 {Flesh // Blood} 2 {Naturalize} 2 {Savage Summoning} 1 {Skarrg Goliath} 1 {Signal the Clans} 1 {Skylasher} 2 {Ratchet Bomb}
10 sideboard cards
Notes: Need help with the side board any suggestions will help.
|
You could try {armed//dangerous}.
Take out {primal visitation}.
Updated for what I have so far
The deck is too random to run {Wild beastmaster}. It looks like you're on a budget tho so I'll post some card you should look into after my 6-9:00pm class.
Then what do you suggest I run
{wild beastmaster} is broken good with ramp and {biomass mutation}. You'll definitely want lots of creatures to capitalize on beastmaster
Anything else?
Lots of card variation. Burns eyes Q.Q
?
I would take out the {lightning talons} and add 2 more {madcap skills}. I would also remove all the {spire tracers}, which really don't have a place in standard competetive decks and increase the number of {wild beastmaster} to 4 of.
That's a small rec for some consistency. I would definitely work on getting yourself some Domri Rades as well, it will help with this number of creatures.
The reason I have the spire tracers in there is usually I have him bloodrushed for a 5/5 with trample that's usually unblockable.
Bump for casual tourney