Black-White Bogbrew (post Rotation) 61 cards, 0 sideboard 2 {Temple of Silence} 4 {Godless Shrine} 9 {Swamp} 6 {Plains} 2 {Mutavault} 23 lands 2 {Blood Baron of Vizkopa} 3 {Bogbrew Witch} 4 {Desecration Demon} 4 {Festering Newt} 3 {Tithe Drinker} 16 creatures 4 {Orzhov Charm} 3 {Bubbling Cauldron} 3 {Doom Blade} 3 {Ultimate Price} 3 {Sanguine Bond} 3 {Gift of Immortality} 3 {Read the Bones} 22 other spells Sideboard Notes: If you swap out the shocks for basics, it's a budget deck. Once again, your thoughts are appreciated :) |
Quote from: Agrajagzz9 on September 15, 2013, 10:52:42 AM
Blood baron is so much better than obzedat. Also you should consider the whip of Erebos and read the bones
Quote from: Agrajagzz9 on September 15, 2013, 05:18:05 PM
Obzedat and sanguine bond is greedy. You don't really utilize it for anything else. Blood baron is hard to kill and a much smarter play. Also drawing two isn't bad. It is always better to be smart over greedy. It's also easier to cast
Quote from: Agrajagzz9 on September 15, 2013, 05:18:05 PM
Obzedat and sanguine bond is greedy. You don't really utilize it for anything else. Blood baron is hard to kill and a much smarter play. Also drawing two isn't bad. It is always better to be smart over greedy. It's also easier to cast
Quote from: Agrajagzz9 on September 15, 2013, 05:18:05 PM
It's also easier to cast
Quote from: Pirate John on September 15, 2013, 06:59:33 PMObbdezat + whip.
And thank you for suggesting the Whip. Called someone up and they explained what it did. I'm guessing these OP artifacts will be the next 'standard staples'
Quote from: Pirate John on September 17, 2013, 07:12:09 PM
They're both at the beginning of end step, so as acting player, you get to chose the order in which each triggers.
Quote from: respawned on September 17, 2013, 07:18:48 PMThis. This is how it works. The whip's last bit is a replacement effect. Think of it like two different "zones." Obzedat has his own little flip zone, and then there's the permanent exile zone. When Obzedat would go to his little corner, the while replaces that and says "no, sit down" and he's exiled permanently.Quote from: Pirate John on September 17, 2013, 07:12:09 PM
They're both at the beginning of end step, so as acting player, you get to chose the order in which each triggers.
Yes...but that would still be leaving the battlefield so it would get exiled by the whip at that point
Quote from: Pirate John on September 17, 2013, 07:31:22 PMNo. Whip reads "if it would leave the battlefield, exile it instead." It doesn't specify going to the graveyard. Obzedat's eot exile trigger gets replaced with this effect.
Whip loses target and Obzedat is classified as a diff creature when he leaves the battlefield. The whip effect triggers but obzedat isn't on the field anymore so it's like sac'ing a creature before someone killspells it... Much more similar to using {act of treason} in conjunction with {cloudshift} or {restoration angel}.
Quote from: DylanW18 on September 17, 2013, 08:39:38 PM
Why would anyone want a permanent Obzedat? I mean, you don't have to exile him. It's all may triggers.... So I don't get it?... Just me though
Quote from: Pirate John on September 17, 2013, 10:24:08 PM
Yea, the whip's effect will happen in place of obzedat. No more flickering obzedat. Vanilla 5/5 with ETB effect
Quote from: Vileo on September 18, 2013, 02:16:35 AM
I'm gonna make the argument that Ashen Rider from THS is the best Whip target. Gain 5 life, deal 5 damage, exile 2 permanents for 2BB? It's a thing.
Quote from: respawned on September 18, 2013, 07:04:04 AMYou'd only be able to exile one permanent by using the whip...still a nice play thouyoure right. I thought it was when it left, not when it dies.
Quote from: FlickerYourOwnIdentity on September 19, 2013, 12:19:49 AM
no, the whip brings it back. then the ruling gets tricky.
you choose to use obdezats ability to exile it. Well the whip looks at it for a second. Debating in it's head weather this is ok, then is happy that it's exiled, and leaves it alone. Obdezat comes back by its ability like it would next turn :)
Quote from: Pirate John on September 19, 2013, 12:48:04 AMQuote from: FlickerYourOwnIdentity on September 19, 2013, 12:19:49 AM
no, the whip brings it back. then the ruling gets tricky.
you choose to use obdezats ability to exile it. Well the whip looks at it for a second. Debating in it's head weather this is ok, then is happy that it's exiled, and leaves it alone. Obdezat comes back by its ability like it would next turn :)
Gonna wait until it pops up on the FAQ. Still think its exiled forever once it's been resurrected by whip
Quote from: DylanW18 on September 19, 2013, 12:52:48 AM
What makes Obzedat good is that he blinks. A vanilla 5/5 beater with ETB effects isn't as good. Obzedat is hard to get rid of. He's efficient, drains life in the control matchup, gains life in the Aggro matchup, and forces your opponent to leave a blocker, or take 7 each turn. That's a big deal. Plus, if you need a good blocker, he's good at that too. Really a 5/5 card. No need to stop him using whip. Let Ghost Daddy do his thing