4 {Nivix Cyclops} 2 {Ghor-Clan Rampager} 3 {Prophet of Kruphix} 3 {Hypersonic Dragon} 4 {Elvish Mystic}
16 creatures
3 {Simic Charm} 2 {Cyclonic Rift} 2 {Unexpected Results} 2 {Ætherize} 3 {Flesh // Blood} 3 {Chromatic Lantern} 3 {Giant Growth} 3 {Jace, Architect of Thought}
21 other spells
Sideboard
Notes: Really really rough start of a deck. I will get it down eventually. Serious lacking in drawpower, removal, etc.
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Considering Hedonist over ghor-clan. I really like hedonist + aetherize... It'll also help speed up everything else
Need a suggetion on cards to cut. What does the least for this deck?
I'm thinking {unexpected results}.
I ran a similar RUG deck but with Fluxcharger lol
Quote from: DylanW18 on September 15, 2013, 03:25:24 AM
I ran a similar RUG deck but with Fluxcharger lol
Not quite the same. The point of my spells is to buff up cyclops before Flesh//Blood.
Cyclops+ {Giant Growth} + {flesh//blood} = 1/4 +3/3 +3/0 +3/0 = 10 burn and a 10/7 attacker for the turn
Master biomancer maybe
Quote from: Taysby on September 15, 2013, 06:53:45 PM
if you don't care about it rotating, {artful dodge} is a must. why don't you have {armed dangerous} that double strike is realy nice. {thassa, god of the sea} is really good for unblockable. if you want to splash white, {boros charm} is an amazing card.
Post rotation. I'm leaning more towards burn dmg, but I like your 2x strike armed//dangerous idea.
I really like {Spellheart Chimera} in this style of deck. I'd drop the {Ghor-Clan Rampager} and {Hypersonic Dragon} since they really don't help you. {Urban Evolution} over {Unexpected Results}. Evolution gets you great draw power plus that extra land. {Turn // Burn} is pure utility in this deck. {Izzet Charm} can turn a game to your side with an early counter can get rid of ooze or other such creatures before they are to large to handle and if you need to really dig can do that while buffing that chimera even more since you have to dump two cards. Idk if chromatic is super useful here. I know the buddy lands are rotating but with shocks and scry lands I don't see mana fixing being an issue. Also for a low cost spell that can really put in some work I like {Dynacharge}. Hope this helps.
I put hypersonic in there cuz I'd be able to flash it in on my opponent's turn after I cast a prophet on my turn. It'd give the deck more flexibility and burn potential.
Urban evolution was in the original brew list but I put in unexpected because I forgot to read the full card text.
Thank you for the advice :)
The being able to flash is great but he is pretty heavy costed and you could be throwing more instants and sorceries in that slot to buff your guys. Just the route I would take though.
I did a similar {W}{U}{R} deck before. It was a {Fencing Ace} + 2 {Scorchwalker} + {Teleportal}. 24 damage to the face!