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Magic (The Gathering) => Discussion => Topic started by: Skyshadow731 on September 14, 2013, 01:58:04 AM

Title: World fire format
Post by: Skyshadow731 on September 14, 2013, 01:58:04 AM
Im tring to put together a format called world fire and basically world fire starts with doomsday counters and when the counters reach 0 world fire goes off. But I need help with officially making it really good like having a way to add counters by doing certain things and can remove some by doing wrong things
Title: Re: World fire format
Post by: Mattao19 on September 14, 2013, 03:07:05 AM
Would it be like if you lose a life you lose a counter instead? Or Izzet more like legit counters that you can add with like Proliferate ex.  {Contagion Clasp}
Title: Re: World fire format
Post by: Skyshadow731 on September 14, 2013, 03:12:51 AM
What it is. Is that world fire goes in the middle of the game and sarts with say 10 counters at the beginning of each  upkeep it loses a counter. When there are no counters world fire is casted with paying its mana cost. But if you plus a planes walker take away a counter but if you take away a +1/+1 counter add a time counter on to world fire.
Title: Re: World fire format
Post by: Mattao19 on September 14, 2013, 03:17:02 AM
Quote from: Dragn_rdr on September 14, 2013, 03:12:51 AM
What it is. Is that world fire goes in the middle of the game and sarts with say 10 counters at the beginning of each  upkeep it loses a counter. When there are no counters world fire is casted with paying its mana cost. But if you plus a planes walker take away a counter but if you take away a +1/+1 counter add a time counter on to world fire.

That sounds fun but there needs to be a way that not just red decks win. Like dont have things that you can just topdeck and win like  {Legion Loyalist},  {Shock}, etc.

Other than that idk how to help sorry
Title: Re: World fire format
Post by: Skyshadow731 on September 14, 2013, 03:23:57 AM
They have to top deck a land than a red burn spell and I could say only 4 colors. All but red
Title: Re: World fire format
Post by: Anoobass on September 14, 2013, 03:35:07 AM
Alot of fair points raised here.  Big problem is the "red deck wins" scenario.  Worldfire is literally meant for late game burn deck to pretty much auto win.  Yes all colors have something you can drop for 1 cost but not near as much as red.  Cool idea man, but just seems a little too one sided.
Title: Re: World fire format
Post by: Mattao19 on September 14, 2013, 03:36:35 AM
True but still I'd say stay away from 1 drops or even those pesky  {Dryad Arbor} and  {Memnite} etc.

Also you can make it random like through in a  {Goblin Test Pilot} for fun lol
Title: Re: World fire format
Post by: Kaleo42 on September 14, 2013, 03:45:33 AM
Suspend 10. It can be treated a such for the format. You could look a lot at the future sight era cards and recommend those as staples for the format. This could be done with lots of chaos spells. {Warp world} comes to mind. The game because a race to amass components. You could even expand on it by having a plane chase style format that suspends randomly revealed crazy mass spells from an independent deck like the planes in planechase. I would recommend adding a planechase style die rolling rule where you can pay mana or use a turn based free roll to affect the counters on the spell. Just ideas, I wont constrain your creativity. Ill check back to see how this turns out.
Title: Re: World fire format
Post by: Skyshadow731 on September 14, 2013, 04:28:55 AM
I really like that idea how bout it be called Armageddon. But yea I think I'll make it like planechase deck cause than that's a little more fair.
Title: Re: World fire format
Post by: Skyshadow731 on September 14, 2013, 04:30:53 AM
Can anybody name any other cards like warp world and world fire.
Title: Re: World fire format
Post by: IntoFire on September 14, 2013, 05:35:47 AM
{Worldfire} {7}{R}{R}{R}
Enchantment

Worldfire is Intangible.

Worldfire enters the battlefeild with twelve wrath counters on it.

Whenever a player casts a red spell,put a wrath counter on Worldfire.

Whenever a player casts a non-red spell,remove a wrath counter from Worldfire.

When Worldfir has no wrath counters on it,all players exile all permanents, all cards in their hands and graveyards.Each players  life total is reduced to 1.


*Intangible - This permanent cannot be countered or be affected by spells and abilities
Title: Re: World fire format
Post by: Quisequise on September 14, 2013, 05:46:02 AM
Quote from: Kaleo42 on September 14, 2013, 03:45:33 AM
Suspend 10. It can be treated a such for the format. You could look a lot at the future sight era cards and recommend those as staples for the format. This could be done with lots of chaos spells. {Warp world} comes to mind. The game because a race to amass components. You could even expand on it by having a plane chase style format that suspends randomly revealed crazy mass spells from an independent deck like the planes in planechase. I would recommend adding a planechase style die rolling rule where you can pay mana or use a turn based free roll to affect the counters on the spell. Just ideas, I wont constrain your creativity. Ill check back to see how this turns out.


Sorry guys, I know it's off topic, but how did your chaos cube turn out Kaleo?
Title: Re: World fire format
Post by: Kaleo42 on September 14, 2013, 12:52:15 PM
Still working on it. I have a busy next few weeks. It will be done in november it looks like.
Title: Re: World fire format
Post by: Mlerner12 on September 14, 2013, 01:03:23 PM
Quote from: IntoFire on September 14, 2013, 05:35:47 AM
{Worldfire} {7}{R}{R}{R}
Enchantment

Worldfire enters the battlefeild with twelve wrath counters on it.

Whenever a player casts a red spell,put a wrath counter on Worldfire.

Whenever a player casts a non-red spell,remove a wrath counter from Worldfire.

When Worldfir has no wrath counters on it,all players exile all permanents, all cards in their hands and graveyards.Each players  life total is reduced to 1.

This Is A good idea! To make it a little more fun, I think there must be 5 players- 1 mono red, 1izzet, 1 gruul, 1 Boros, and 1 Rakdos player! That would cause havoc... And all 2-colour need 12 of each of their lands and 18 cards of their colours....
Title: Re: World fire format
Post by: Mattao19 on September 14, 2013, 04:23:09 PM
Quote from: Mlerner12 on September 14, 2013, 01:03:23 PM
Quote from: IntoFire on September 14, 2013, 05:35:47 AM
{Worldfire} {7}{R}{R}{R}
Enchantment

Worldfire enters the battlefeild with twelve wrath counters on it.

Whenever a player casts a red spell,put a wrath counter on Worldfire.

Whenever a player casts a non-red spell,remove a wrath counter from Worldfire.

When Worldfir has no wrath counters on it,all players exile all permanents, all cards in their hands and graveyards.Each players  life total is reduced to 1.

This Is A good idea! To make it a little more fun, I think there must be 5 players- 1 mono red, 1izzet, 1 gruul, 1 Boros, and 1 Rakdos player! That would cause havoc... And all 2-colour need 12 of each of their lands and 18 cards of their colours....

Actually ya perfect! Make them all aggro decks so there is a chance to win before the APOCALYPSE!! Lol
Title: Re: World fire format
Post by: IntoFire on September 14, 2013, 10:41:23 PM
I'm thinking that any red wrath spell would do. For example:

{Blasphemous Act} {9}{R}{R}{R}{R}
Enchantment

Blasphemous Act enters the battlefield with 13 wrath counters on it.

Whenever a player casts a red spell, put a wrath counter on Blasphemous Act.

Whenever a player casts a non-red spell, remove a wrath counter from Blasphemous Act.

When Blasphemous Act has no wrath counters on it, Blasphemous Act deals 13 damage to up to 13 target creatures and or players.
Title: Re: World fire format
Post by: Agrus Kos, Enforcer of Truth on September 14, 2013, 10:52:10 PM
Or make it even more random. Make a deck that's only purpose is to randomly burn stuff, a chaotic deck.
Title: Re: World fire format
Post by: IntoFire on September 15, 2013, 07:17:49 AM
Quote from: Mattao19 on September 14, 2013, 04:23:09 PM
Quote from: Mlerner12 on September 14, 2013, 01:03:23 PM
Quote from: IntoFire on September 14, 2013, 05:35:47 AM
{Worldfire} {7}{R}{R}{R}
Enchantment

Worldfire enters the battlefeild with twelve wrath counters on it.

Whenever a player casts a red spell,put a wrath counter on Worldfire.

Whenever a player casts a non-red spell,remove a wrath counter from Worldfire.

When Worldfir has no wrath counters on it,all players exile all permanents, all cards in their hands and graveyards.Each players  life total is reduced to 1.

This Is A good idea! To make it a little more fun, I think there must be 5 players- 1 mono red, 1izzet, 1 gruul, 1 Boros, and 1 Rakdos player! That would cause havoc... And all 2-colour need 12 of each of their lands and 18 cards of their colours....

Actually ya perfect! Make them all aggro decks so there is a chance to win before the APOCALYPSE!! Lol

To make people be really inventive, lets maje them have only 35 cards in a deck!
Title: Re: World fire format
Post by: izik99 on September 15, 2013, 08:52:40 AM
You need to make "Worldfire" insestructible, it doesn't say that on your thing
Title: Re: World fire format
Post by: Coffee Vampire on September 15, 2013, 09:41:46 AM
I have an idea: the apocalypse deck will be a 100 card singleton deck with no lands. 5 colors. All the cards of each color that affects all players, like {Worldfire}, {Time Reversal}, {Akroma's Vengeance}, and such. The deck will be controlled by no one. Other players play as normal. When it is the deck's turn, it flips the top card. Roll a d20. It gains suspend x, where x is what you rolled.
Title: Re: World fire format
Post by: Kaleo42 on September 15, 2013, 12:06:42 PM
Best idea yet! It's simple, effective, and fun.
Title: Re: World fire format
Post by: Skyshadow731 on September 15, 2013, 01:31:28 PM
Yea that Idea is amazing. But could someone help me put together a singleton deck for that. I don't know and cards before m13
Title: Re: World fire format
Post by: Skyshadow731 on September 15, 2013, 01:39:37 PM
And I think all cards that impact the entire board should just enter the battlefield. It skips the stack. It is indestructible. They are enchantments. When ever these cards enter the battlefield they gain X amount of wrath counters. We're X is either the amount of mana tapped by any amount of players or of number rolled on a d20. The abilitys can't be foged, or intercepted. Also when ever a player cast a card of the same color of the wrath enchantment put a wrath counter on the enchantment. When ever a color is casted that is not of the color of the enchantment remove one wrath counter. When the wrath counters become 0 the ability of the card goes off.