iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Wally on March 11, 2012, 07:06:34 PM

Title: It Moves On Its Own!
Post by: Wally on March 11, 2012, 07:06:34 PM

It Moves On Its Own!

84 cards, 14 sideboard


4 {Hinterland Harbor}
20 {Forest}

24 lands


4 {Essence of the Wild}
4 {Birds of Paradise}
4 {Llanowar Elves}
4 {Copper Myr}

16 creatures


4 {Green Sun's Zenith}
4 {Flayer Husk}
4 {Skinwing}
4 {Strandwalker}
4 {Batterskull}
4 {Necropouncer}
4 {Steel Sabotage}
2 {Disperse}

30 other spells


Sideboard

4 {Bonehoard}
4 {Lashwrithe}
4 {Sickleslicer}
2 {Glissa, the Traitor}

14 sideboard cards



Notes:
Essence of the wilds based living weapons deck
Title: Re: It Moves On Its Own!
Post by: Wally on March 11, 2012, 07:10:02 PM
After a quick thought on the thread about living weapons, I thought I'd put together a deck to see how it would go (I dont own all of these, but im sure someone does)

Anyways I'll probably test it on cockatrice or something.

If you get a good hand you can have essence out on turn 3, turn 4 if you have to use a myr and then everything after that should be easy.
Title: Re: It Moves On Its Own!
Post by: darkarts981 on March 11, 2012, 07:18:16 PM
This could be a really fun deck, imagine a batterskull entering with a 6/6 attached to it!
Title: Re: It Moves On Its Own!
Post by: Wally on March 12, 2012, 04:53:44 AM
Any suggestions on how to either bounce stuff from the battlefield and back again, or how to get them in my hand to cast again?

Example, if I play a few of the weapons early to chump block, and want to drop them again later when the essence is out.
Or
If I want to drop more birds or elves as mana tappers, etc. (returning essence to the battlefield after)
Title: Re: It Moves On Its Own!
Post by: Agrajagzz9 on March 12, 2012, 07:16:26 AM
Splash white for {glint hawk} which can bounce artifacts or blue for {Esperzoa}. But eaperzoa isnt standard at the moment. Not a lot of artifact bounce in standard. If using care about standard u could also try blinking them with momentary blink or putting them in the yard with {Karn liberated} or {venser the soujerner}
Title: Re: It Moves On Its Own!
Post by: Agrajagzz9 on March 12, 2012, 07:20:52 AM
Doing this would allow you frequent use but at a price
Title: Re: It Moves On Its Own!
Post by: Wally on March 12, 2012, 07:24:15 AM
Yeah something along the lines of venser is what I was thinking of, but maybe unsummon might be easier, as I have the birds for any colour mana..
Thanks :)
Title: Re: It Moves On Its Own!
Post by: Blackyzilla on March 12, 2012, 10:15:10 AM
Wow I post a deck just like this a few hours earlier and no one comments guess my naming sucks
Title: Re: It Moves On Its Own!
Post by: ryannorris16 on March 12, 2012, 05:15:25 PM
Could run {steel sabotage}
Title: Re: It Moves On Its Own!
Post by: Wally on March 13, 2012, 09:24:37 AM
Again I'm back to my usual 70 cards lol.

Possibly the easiest way to bounce (with the unsummon cards) and I won't have to wory so much if I don't see a essence in my opening hand.