Karona The False God 40 cards, 0 sideboard 1 {Karona, False God} 1 {Breeding Pool} 2 {Island} 2 {Forest} 1 {Savage Lands} 2 {Plains} 1 {Arcane Sanctum} 1 {Wooded Foothills} 1 {Flooded Strand} 1 {Verdant Catacombs} 1 {Hallowed Fountain} 1 {Bloodstained Mire} 1 {Windswept Heath} 1 {Scalding Tarn} 1 {Crumbling Necropolis} 1 {Jungle Shrine} 1 {Temple Garden} 1 {Godless Shrine} 1 {Arid Mesa} 1 {Steam Vents} 1 {Maze of Ith} 1 {Stomping Ground} 1 {Watery Grave} 2 {Mountain} 1 {Seaside Citadel} 1 {Madblind Mountain} 1 {Blood Crypt} 2 {Swamp} 1 {Misty Rainforest} 1 {Sacred Foundry} 1 {Polluted Delta} 1 {Marsh Flats} 1 {Transguild Promenade} 1 {Overgrown Tomb} 1 {Rupture Spire} 39 lands |
Quote from: Gorzo on September 11, 2013, 05:14:07 AM{Minamo, School at Water's Edge} works well with this.
{Homeward Path} is a must for a Karona deck, IMO. If anyone dares attack you with Karona while they have her, Homeward path allows you to take her back at instant speed, after gaining power from her attack trigger. If you have a way to untap her, she can even block for you after she's attacked you and gained a boost for attacking you.
Quote from: Double-O-Scotch on September 10, 2013, 10:23:50 PMMmmm COTS
{chromatic lantern}
{channel of the suns}
Changelings...