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Magic (The Gathering) => Rules => Topic started by: Pete on September 10, 2013, 07:01:59 PM

Title: Obzedat, Whip of Erebos
Post by: Pete on September 10, 2013, 07:01:59 PM
So if I were to reanimate  {Obzedat, Ghost Council} with the whips effect, could I just exile him using his effect and basically keep him forever? Technically when I remove him from the game, he does go into exile, which doesn't interfere with the whip's effect. Basically which effect triggers first, because they both trigger at the beginning of the end step, so do I choose?
Title: Re: Obzedat, Whip of Erebos
Post by: Pete on September 10, 2013, 07:07:08 PM
So I can basically reanimate {Obzedat, Ghost Council} for 2BB every single time he hits the grave with the whip?
Title: Re: Obzedat, Whip of Erebos
Post by: Kaleo42 on September 10, 2013, 07:22:47 PM
Nope, doesnt work. It also adds a replacement effect that puts Ghost Daddy into exile for a different reason when he tries to leave under his own effect.
Title: Re: Obzedat, Whip of Erebos
Post by: Agrus Kos, Enforcer of Truth on September 10, 2013, 07:28:46 PM
Why doesn't it work? The way I see it:

Beginning of End Step
Both abilities trigger
You organize it so Obzedat is on the top of the stack.
Obzedat phases out
Whip tries to exile and fizzles

or is it like the permanently exiling with {Fiend Hunter} where Obzedat has two triggers and even though he is exiled, he still is exiled permanently with the Whip and his second ability doesn't ever trigger?
Title: Re: Obzedat, Whip of Erebos
Post by: Keyeto on September 10, 2013, 07:36:56 PM
Quote from: Kaleo42 on September 10, 2013, 07:22:47 PM
Nope, doesnt work. It also adds a replacement effect that puts Ghost Daddy into exile for a different reason when he tries to leave under his own effect.
I believe it does work. Unearth is the same effect, and combos like this happen all the time in {Sedris, the Traitor King} decks.

Straight from the "Cool Whip" article on Daily MtG:

"It's a bit tricky ruleswise, but the gist of it is this: if you Whip back Obzedat, you can exile it at the end of turn to its own effect. If you do that, it's still getting exiled so the Whip is happy. Then, it will come back later on ready and raring to go. Fighting off an Obzedat was hard enough—now try fighting off an Obzedat that truly can't die!"
Title: Re: Obzedat, Whip of Erebos
Post by: Pete on September 10, 2013, 07:52:06 PM
Well thank you all. I might have to go per order my play-set of the whips.
Title: Re: Obzedat, Whip of Erebos
Post by: Kaleo42 on September 10, 2013, 08:34:57 PM
Quote from: Keyeto on September 10, 2013, 07:36:56 PM
Quote from: Kaleo42 on September 10, 2013, 07:22:47 PM
Nope, doesnt work. It also adds a replacement effect that puts Ghost Daddy into exile for a different reason when he tries to leave under his own effect.
I believe it does work. Unearth is the same effect, and combos like this happen all the time in {Sedris, the Traitor King} decks.

Straight from the "Cool Whip" article on Daily MtG:

"It's a bit tricky ruleswise, but the gist of it is this: if you Whip back Obzedat, you can exile it at the end of turn to its own effect. If you do that, it's still getting exiled so the Whip is happy. Then, it will come back later on ready and raring to go. Fighting off an Obzedat was hard enough—now try fighting off an Obzedat that truly can't die!"
Thanks i didnt have time to read through that one yet, ill check it out after work.