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Magic (The Gathering) => Rules => Topic started by: 1337m00nm4n on March 11, 2012, 03:06:05 PM

Title: How much is infinity?
Post by: 1337m00nm4n on March 11, 2012, 03:06:05 PM
 My opponent has infinite 1/1 elf tokens from a combo. I have a scourge of geier reach. It's my turn, I put an unnatural predation on the scourge and attack with it. My opponent blocks with all of his tokens, he is at one life, Does he lose?
Title: Re: How much is infinity?
Post by: BlackJester on March 11, 2012, 03:12:16 PM
Quote from: 1337m00nm4n on March 11, 2012, 03:06:05 PM
My opponent has infinite 1/1 elf tokens from a combo. I have a {scourge of geier reach}. It's my turn, I put an {unnatural predation} on the scourge and attack with it. My opponent blocks with all of his tokens, he is at one life, Does he lose?
To start, your opponent can't have infinite tokens. Even with a combo, they have to chose a number. One hundred, or one billion it doesn't matter, but it has to be a finite amount.

Irregardless of the number your opponent chooses, your Scourge will always be +4/+4 higher than the sum of the tokens. Unless he's at 5 life or higher, he's toast. 🔥💀
Title: Re: How much is infinity?
Post by: Tetsomori on March 11, 2012, 03:33:55 PM
Didnt they make a certain number you cant go above?
Title: Re: How much is infinity?
Post by: BlackJester on March 11, 2012, 03:43:34 PM
Quote from: Tetsomori on March 11, 2012, 03:33:55 PM
Didnt they make a certain number you cant go above?
Like infinity-1?  Not that I've ever heard of. You have to chose a number.
Title: Re: How much is infinity?
Post by: Tetsomori on March 11, 2012, 05:42:08 PM
I went to a ptq and a jusge told me you cant name higher than like 500 thousand if i was told or remeber correctly
Title: Re: How much is infinity?
Post by: Coffee Vampire on March 11, 2012, 05:56:00 PM
That doesn't make sense...because if you actually did do the action, you could get over 500,000. Naming a number just shortens the process.
Title: Re: How much is infinity?
Post by: BlackJester on March 11, 2012, 06:29:35 PM
Quote from: Tetsomori on March 11, 2012, 05:42:08 PM
I went to a ptq and a jusge told me you cant name higher than like 500 thousand if i was told or remeber correctly
Tell him to refer to CR 716:

tl; dr. Pick an number, any number
716.1b Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a "loop"). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.

716.2. Taking a shortcut follows the following procedure.

716.2a At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can't include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.

Example: A player controls a creature enchanted by Presence of Gond, which grants the creature the ability "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield," and another player controls Intruder Alarm, which reads, in part, "Whenever a creature enters the battlefield, untap all creatures." When the player has priority, he may suggest "I'll create a million tokens," indicating the sequence of activating the creature's ability, all players passing priority, letting the creature's ability resolve and put a token onto the battlefield (which causes Intruder Alarm's ability to trigger), Intruder Alarm's controller putting that triggered ability on the stack, all players passing priority, Intruder Alarm's triggered ability resolving, all players passing priority until the player proposing the shortcut has priority, and repeating that sequence 999,999 more times, ending just after the last token-creating ability resolves.

716.2b Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where he or she will make a game choice that's different than what's been proposed. (The player doesn't need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.

Example: The active player draws a card during her draw step, then says, "Go." The nonactive player is holding Into the Fray (an instant that says "Target creature attacks this turn if able") and says, "I'd like to cast a spell during your beginning of combat step." The current proposed shortcut is that all players pass priority at all opportunities during the turn until the nonactive player has priority during the beginning of combat step.

716.2c Once the last player has either accepted or shortened the shortcut proposal, the shortcut is taken. The game advances to the last proposed ending point, with all game choices contained in the shortcut proposal having been taken. If the shortcut was shortened from the original proposal, the player who now has priority must make a different game choice than what was originally proposed for that player.

716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.

Example: In a two-player game, the active player controls a creature with the ability "{0}: [This creature] gains flying," the nonactive player controls a permanent with the ability "{0}: Target creature loses flying," and nothing in the game cares how many times an ability has been activated. Say the active player activates his creature's ability, it resolves, then the nonactive player activates her permanent's ability targeting that creature, and it resolves. This returns the game to a game state it was at before. The active player must make a different game choice (in other words, anything other than activating that creature's ability again). The creature doesn't have flying. Note that the nonactive player could have prevented the fragmented loop simply by not activating her permanent's ability, in which case the creature would have had flying. The nonactive player always has the final choice and is therefore able to determine whether the creature has flying.

716.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)

716.5. No player can be forced to perform an action that would end a loop other than actions called for by objects involved in the loop.

Example: A player controls Seal of Cleansing, an enchantment that reads, "Sacrifice Seal of Cleansing: Destroy target artifact or enchantment." A mandatory loop that involves an artifact begins. The player is not forced to sacrifice Seal of Cleansing to destroy the artifact and end the loop.

716.6. If a loop contains an effect that says "[A] unless ," where [A] and are each actions, no player can be forced to perform to break the loop. If no player chooses to perform , the loop will continue as though [A] were mandatory.
Title: Re: How much is infinity?
Post by: Kiki-Jiki, Mirror Breaker on March 11, 2012, 06:33:17 PM
What if my opponent chooses a number that isn't real, like a bajillion?
Title: Re: How much is infinity?
Post by: Rass on March 11, 2012, 06:36:31 PM
Quote from: Kiki-Jiki, Mirror Breaker on March 11, 2012, 06:33:17 PM
What if my opponent chooses a number that isn't real, like a bajillion?

Then spill a milkshake on the table at his cards
Title: Re: How much is infinity?
Post by: Kiki-Jiki, Mirror Breaker on March 11, 2012, 06:37:18 PM
I'll remember that
Title: Re: How much is infinity?
Post by: darkarts981 on March 11, 2012, 06:46:53 PM
Quote from: Rass on March 11, 2012, 06:36:31 PM
Quote from: Kiki-Jiki, Mirror Breaker on March 11, 2012, 06:33:17 PM
What if my opponent chooses a number that isn't real, like a bajillion?
[/quote/]
Then spill a milkshake on the table at his cards
Literally loling
Title: Re: How much is infinity?
Post by: Tetsomori on March 11, 2012, 08:19:40 PM
Lol spill a shake. Yeah i was told this in 2006 when i used [saffi eriksdotter] [crypt champion] and [essence warden] combo. I was told i can name 1 billion...
Title: Re: How much is infinity?
Post by: BlackJester on March 11, 2012, 08:24:18 PM
Quote from: Tetsomori on March 11, 2012, 08:19:40 PM
Lol spill a shake. Yeah i was told this in 2006 when i used [saffi eriksdotter] [crypt champion] and [essence warden] combo. I was told i can name 1 billion...
Choose a google! 10^100!  Wheeeee!
Title: Re: How much is infinity?
Post by: Coffee Vampire on March 11, 2012, 08:25:38 PM
If you are playing against a priest or whatnot, make sure to use the number 6,666,666,666,666,666,666,666,666,666,666,666 or something similar. They love it!