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Decks (Magic The Gathering) => Standard => Topic started by: Thetrufflehunter on September 07, 2013, 01:22:17 AM

Title: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 01:22:17 AM
This deck is still in process, so I'm gonna say some cards I would think to include, and you are gonna say how many or not at all. Sound good?

{lotleth troll}
{angel of serenity}
{abrupt decay}
{izzet charm}
{deathrite shaman}
{borborygmos enraged}
{obzedat's aid}
{grisly salvage}
{rescue from the underworld} (theros)
Shock lands
Scry lands (theros).
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 01:54:41 AM
Reread {worldspine wurm}
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 01:57:17 AM
Quote from: Pirate John on September 07, 2013, 01:54:41 AM
Reread {worldspine wurm}
That would make it a difficult reanimator target... +1 for catching that.
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 01:57:26 AM
5-color only works with plenty of board wipes and drawpower (i.e sphinx rev). Oh, and thragtusk drawing the game out.
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 01:59:24 AM
Quote from: Pirate John on September 07, 2013, 01:57:26 AM
5-color only works with plenty of board wipes and drawpower (i.e sphinx rev). Oh, and thragtusk drawing the game out.
You say that, then you look at how terrible the standard scene at my lgs is...
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 02:01:50 AM
Loads of second grade decks will die with thragtusk leaving the ballpark. He alone makes plenty of decks via viable. That's one of the reasons Wizards Won't be reprinting him.
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 02:03:47 AM
I play at FNMd big enough to be PTQs. 110+ players.

And as to the worldspine wurm catch, i'm surprised I remembered his full text, especially when I'm drunk
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 02:05:14 AM
5-color won't be a thingg until another game drawer-outer is printed/reprinted
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 03:01:44 AM
Quote from: Pirate John on September 07, 2013, 02:05:14 AM
5-color won't be a thingg until another game drawer-outer is printed/reprinted
We all really appreciate you telling us how five color WON'T work, but if I were to run it or cut it down, how would I do so?
Title: Re: Post rotation 5 color rites
Post by: DylanW18 on September 07, 2013, 03:09:36 AM
I think if you're gonna do rites, stick with 3 color or less. 5 color can cause inconstancy. I'd say Junk or Esper Reanimator could work. You need an answer to {Burning Earth} though. Junk has {Golgari Charm}, Esper has {Detention Sphere}. I think you should decide whether you want more ramp or beaters, or more control, And make your decision from there
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 03:26:54 AM
Explain to me how  golgari charm and detention sphere help with reanimator?
Title: Re: Post rotation 5 color rites
Post by: Hunteroffire9 on September 07, 2013, 09:47:54 AM
Quote from: Pirate John on September 07, 2013, 02:03:47 AM
I play at FNMd big enough to be PTQs. 110+ players.

And as to the worldspine wurm catch, i'm surprised I remembered his full text, especially when I'm drunk
Are you the guy who plays at madness? I went there and went 3-1 a week earlier
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 10:01:19 AM
Quote from: Thetrufflehunter on September 07, 2013, 03:01:44 AM
Quote from: Pirate John on September 07, 2013, 02:05:14 AM
5-color won't be a thingg until another game drawer-outer is printed/reprinted
We all really appreciate you telling us how five color WON'T work, but if I were to run it or cut it down, how would I do so?

It simply won't be a deck without {unburial rites} and selective self-mill. We lose {faithless looting}, {forbidden alchemy}, etc... All the cards that would be necessary to dig for obzedat's aid without milling past it.

If you wanted to pursue Reanimator-type brews, you'd have to pack in a bunch of scrying cards from Theros. It'll prolly be creature based so kudos on the lotleth idea... But even so, you'd end up hard casting most of your cards.
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 10:04:45 AM
Quote from: Pirate John on September 07, 2013, 10:01:19 AM
Quote from: Thetrufflehunter on September 07, 2013, 03:01:44 AM
Quote from: Pirate John on September 07, 2013, 02:05:14 AM
5-color won't be a thingg until another game drawer-outer is printed/reprinted
We all really appreciate you telling us how five color WON'T work, but if I were to run it or cut it down, how would I do so?

It simply won't be a deck without {unburial rites} and selective self-mill. We lose {faithless looting}, {forbidden alchemy}, etc... All the cards that would be necessary to dig for obzedat's aid without milling past it.

If you wanted to pursue Reanimator-type brews, you'd have to pack in a bunch of scrying cards from Theros. It'll prolly be creature based so kudos on the lotleth idea... But even so, you'd end up hard casting most of your cards.
They are printing a new reanimator card in theros. Also, {drown in filth} works, {grisly salvage} works, and they are printing something along the lines of that in theros. Plus, {faithless looting} = {izzet charm}.
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 10:10:01 AM
Playing 2 extra colors for 1-card is ridiculous.

What's the new reanimator card?
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 10:13:56 AM
It's obviously not as good as unburial rites, but it's 4{B} sac a dude: reanimate a creature. Also, borbor is in red, should I cut it to 4 colors or stick {W}{B}{G}? Also, what do you think about giant adephage. This is a creature based deck.
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 10:22:49 AM
Quote from: Thetrufflehunter on September 07, 2013, 10:13:56 AM
It's obviously not as good as unburial rites, but it's 4{B} sac a dude: reanimate a creature. Also, borbor is in red, should I cut it to 4 colors or stick {W}{B}{G}? Also, what do you think about giant adephage. This is a creature based deck.

Adephage is a really good beater. I think you should cut it to 3-colors definitely.

Drown in filth, Deathrite shaman, mana dorks, centaur healer, lotlethtroll, giant ade, obzedat's aid / new reanimator, grisly salvage, abrupt decay, instant speed removal, maybe lifebane zombie.

You'll want monsters with ETB effects because you might end up sac'ing them to your reanimator.
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 10:25:32 AM
Glad I have 5 overgrown tombs laying around...
Should we talk numbers now? Ratios?
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 11:12:49 AM
I'd just load it up on shocks for the time being
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 11:16:05 AM
Ok. Ill throw it into deck editor and see what happens.
Title: Re: Post rotation 5 color rites
Post by: Vampyvyrus on September 07, 2013, 11:48:30 AM
Eh I went 4-1 a few weeks ago with a 5 color reanimator. Only loss was to the 1st place finisher.
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 12:34:53 PM
Exactly my point! Decklist? I'm liking how the {W}{G}{B} is looking though.

Fine, call me a hypocrite.
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 12:58:08 PM
Quote from: Vampyvyrus on September 07, 2013, 11:48:30 AM
Eh I went 4-1 a few weeks ago with a 5 color reanimator. Only loss was to the 1st place finisher.

Was it post rotation? No. Lol
Title: Re: Post rotation 5 color rites
Post by: DylanW18 on September 07, 2013, 03:23:04 PM
{Golgari Charm} doesn't help with Reanimator, but what it does do is destroy enchantments. Specifically, {Burning Earth}, which will be a triple colored decks bane, because you'll be running shocklands and post rotation Scry lands. It's a card for your sideboard :)
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 07, 2013, 08:13:36 PM
Oh yeah. I ran into a guy who boarded in 4 burning earths..
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 07, 2013, 08:48:50 PM
Quote from: Thetrufflehunter on September 07, 2013, 08:13:36 PM
Oh yeah. I ran into a guy who boarded in 4 burning earths..

It's the best answer to Jund and USA flash right now :)
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 08, 2013, 02:17:27 AM
So thoughts on {elvish mystic} or the BBoP in here?
Title: Re: Post rotation 5 color rites
Post by: DylanW18 on September 08, 2013, 02:36:14 AM
{Elvish Mystic} is mandatory. Accelerating especially for midrange, is vital
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 08, 2013, 02:57:07 AM
I'm running 3 deathrite shaman. Should I run the {1}{G} 0/3 hexproof defender {T}: add one of any color to your mana pool or elvish mystic?
Title: Re: Post rotation 5 color rites
Post by: DylanW18 on September 08, 2013, 03:02:07 AM
Honestly, run 4 Shaman, 4 Mystics, and 4 of those dorks. That ENSURES that even if you can't reanimate them, you'll just hard cast your {Angel of Serenity}. Also, you need an answer to {Scavenging Ooze}.


{Teysa, Envoy of Ghosts} actually worked in a Reanimator build of mine
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 08, 2013, 03:07:05 AM
Isn't 12 dorks a bit excessive?
Title: Re: Post rotation 5 color rites
Post by: DylanW18 on September 08, 2013, 03:08:34 AM
Shaman isn't always a dork, although sometimes. I run what I said (except Farseek until rotation instead of the 2 drop dork). And it works for me
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 08, 2013, 03:12:25 AM
So the decklist is off on its own thread now... It's junk rites 7 drop edition.
Title: Re: Post rotation 5 color rites
Post by: Thetrufflehunter on September 09, 2013, 02:02:46 AM
So making a few changes...

Only gonna run 6 reanimate spells, and the new mythic works incredibly in here with the new reanimator spell.

{4}{B}{B}{W}{W}
Flying

When [card name] enters the battlefield or dies, exile target (nonland?) permanent.

5/5
Title: Re: Post rotation 5 color rites
Post by: DylanW18 on September 09, 2013, 04:02:02 AM
I think {Angel of Serenity} destroys that card
Title: Re: Post rotation 5 color rites
Post by: Pirate John on September 09, 2013, 08:20:20 AM
Quote from: DylanW18 on September 09, 2013, 04:02:02 AM
I think {Angel of Serenity} destroys that card

Depends what colors you're plying against. White/blue will just pile in their exile removal when they see it.
Title: Re: Post rotation 5 color rites
Post by: iTzTowelie404 on September 09, 2013, 09:29:24 AM
Quote from: Thetrufflehunter on September 09, 2013, 02:02:46 AM
So making a few changes...

Only gonna run 6 reanimate spells, and the new mythic works incredibly in here with the new reanimator spell.

{4}{B}{B}{W}{W}
Flying

When [card name] enters the battlefield or dies, exile target (nonland?) permanent.

5/5

Yes, run this card.  The new reanimate ({Rescue from the Underworld}) is awesome with this guy.  If you have him on the battlefield through ramping or through another Reanimate card, sacrifice him to Rescue, exile a permanent, get him AND another guy back at the next end step, exile another permanent, seems good.