2 {Gruul Guildgate} 2 {Rogue's Passage} 2 {Stomping Ground} 9 {Forest} 8 {Mountain}
23 lands
2 {Dryad Militant} 1 {Vastwood Hydra} 2 {Wrecking Ogre} 2 {Kalonian Tusker} 2 {Rakdos Cackler} 1 {Savageborn Hydra} 4 {Burning-Tree Emissary} 2 {Ogre Battledriver} 2 {Ghor-Clan Rampager} 2 {Rubblebelt Raiders} 2 {Wild Beastmaster}
22 creatures
4 {Rancor} 2 {Skullcrack} 1 {Primeval Bounty} 1 {Garruk, Caller of Beasts} 2 {Mizzium Mortars} 1 {Garruk Relentless} 4 {Annihilating Fire}
15 other spells
Sideboard
1 {Savageborn Hydra} 2 {Clan Defiance} 1 {Garruk Relentless} 1 {Vastwood Hydra} 2 {Ghor-Clan Rampager} 1 {Primeval Bounty} 2 {Deadbridge Goliath} 2 {Burning Earth} 2 {Savage Summoning} 1 {Borborygmos Enraged}
15 sideboard cards
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Need help for side board common archetypes in my lgs area are bant reanimator and aggro with few Jund any help by fnm would be helpful land and creature base won't be changed much as not many big greens creatures and I like the pace it plays at lands are what I got currently if. Get more tonight ill change land base
I'd work on narrowing your deck down to a handful of different creatures. Your deck doesn't seem very consistent. Too many 2-of's to be effective
Red-green doesnt really need a side but.... Common red-green side board cards:
{mizzium mortars}
{skull crack}
{pillar of flame}
{Alpha authority}
{witchstalker}
That enchantment destruction from Inistrad.
{domri rade}
{acidic slime}
{thundermaw hellkite}
Red green plays much much simpler than your previous decks. It relies on bulk, not high-drop high-quality like reanimator. You built this deck like you were constructing a reanimator deck; lots of 2-of's.
Thanks for assist I was pay testing against my reanimator which I had to rebuild and slowly noticed that I was slowing down pace of it with the changes
4 Ghor clan rampager is a must in red-green.