iMtG Server: Gathering

Decks (Magic The Gathering) => Modern => Topic started by: Silent1236 on September 05, 2013, 08:07:21 PM

Title: Blue Tron
Post by: Silent1236 on September 05, 2013, 08:07:21 PM

Blue Tron

75 cards, 15 sideboard


4 {Urza's Mine}
1 {Academy Ruins}
4 {Urza's Tower}
1 {Eye of Ugin}
4 {Urza's Power Plant}
7 {Island}

21 lands


1 {Platinum Emperion}
1 {Walking Atlas}
1 {Emrakul, the Aeons Torn}
1 {Ulamog, the Infinite Gyre}
1 {Steel Hellkite}
3 {Wurmcoil Engine}

8 creatures


1 {All Is Dust}
3 {See Beyond}
4 {Chromatic Star}
3 {Karn Liberated}
2 {Remand}
4 {Serum Visions}
4 {Gitaxian Probe}
1 {Mindslaver}
4 {Expedition Map}
1 {Mana Leak}
2 {Thirst for Knowledge}
2 {Thought Scour}

31 other spells


Sideboard

2 {Ratchet Bomb}
2 {Relic of Progenitus}
2 {Dismember}
3 {Echoing Truth}
2 {Spell Pierce}
2 {Spell Snare}
2 {Spellskite}

15 sideboard cards



Notes:
A work in progress type deck. A few obvious placeholder cards. See: {Mana Leak} and {Walking Atlas}.
Title: Re: Blue Tron
Post by: DylanW18 on September 05, 2013, 11:26:42 PM
What exactly is a Tron deck?
Title: Re: Blue Tron
Post by: Millionlittlee on September 05, 2013, 11:39:31 PM
I'm not sure how to play modern that well so could I get a example with this deck
Title: Re: Blue Tron
Post by: Almosteric on September 06, 2013, 08:22:26 AM
Pretty much the idea is to play the urza's lands to cast really big things cheap!  Fly thru the deck with draw and stalling the opponent expedition map help you draw out lands and thin the deck. Then beat face!
Title: Re: Blue Tron
Post by: Almosteric on September 06, 2013, 08:24:57 AM
If you have all three urza's lands out that's {7} mana from 3 lands! 
Title: Re: Blue Tron
Post by: Mlerner12 on September 06, 2013, 04:43:24 PM
Tron? I am not familiar with the phrase.
Title: Re: Blue Tron
Post by: Silent1236 on September 06, 2013, 07:57:51 PM
Almosteric's got it!  Drop the urza lands, drop {Karn Liberated}, {Mindslaver}, etc etc. then bomb with the Eldrazi and beat face.
Title: Re: Blue Tron
Post by: Boringanarchy2 on September 07, 2013, 05:01:06 PM
I've noticed most U/x Tron don't run Karn, sine you lose access to {{sylvan scrying}} and {{ancient stirrings}}. Might just splash white for some board wipes instead
Title: Re: Blue Tron
Post by: Dadforgame on September 08, 2013, 12:30:09 AM
look up Luis Scott Vargas' top 8 with U/w tron from last year..you can tweak as you see for but with amorius signet and day of judgment the deck fights a little better against goyf
Title: Re: Blue Tron
Post by: Boringanarchy2 on September 08, 2013, 12:39:19 AM
Quote from: Mlerner12 on September 06, 2013, 04:43:24 PM
Tron? I am not familiar with the phrase.
Short for urzatron
Title: Re: Blue Tron
Post by: imthelolrus on September 08, 2013, 03:06:52 AM
No  {Condescend} or  {Treasure Mage} ?
Title: Re: Blue Tron
Post by: Millionlittlee on September 08, 2013, 04:51:19 AM
I don't think I could get behind this deck
Title: Re: Blue Tron
Post by: DeathlyFoiend on September 08, 2013, 12:26:25 PM
Well, if he was playing it right, you could easily get behind it. The thing is, this deck is too inconsistent and rather point driven with the G(r) version. Which, mono-U tron and this play completely different.

First off, your land base is lack about 4-5 lands. You should have at least 25 lands to play a Wurmcoil without the troubles of not getting the Urza Lands together. Eye of Ugin is not needed in this version since you have no way to cheat the Eldrazis in consistently or anyway to bring down something with ease or hesitation. The great thing about the G(r) version is that is plays more than the Expedition Map to get answers. It runs the Chromatic duo to dig and get the mana needed to cast cards like Sylvan Scrying and Ancient Stirrings. You are lacking those cards to keep getting 7 mana on turn 3, where you won't have those. If you manabase doesn't support your ideals, then you should fix it. That is one of the biggest difference between Mono U and G(r) Trons. This deck isn't about searching for the lands, it is about stalling until you get the lands,

Now your creatures, drop the Eldrazis in total. They are completely lacking in this deck if you can't properly cast them after you cast a Karn or something. Run Treasure Mage, Snapcaster Mage, Platinum Angel, Sundering Titan. Treasure mage is literally the best card for this version since it chump blocks and searches for every single one of your threats for little to no mana in a tron deck. And it makes their clock a lot slower for you to use tempo to build up a nice land base of 6+ lands. Sundering Titan and Platinum Angel should be one-of since they are threats against almost every deck or they are must-answers getting rid of their answers and you can win with a Wurmcoil or with Mindslaver Lock. Drop Steel Hellkite since it isn't that resilient against anything and doesn't affect the game until your next turn, very slow even with tempo.

Your spells are all around pathetic, no offense. All is Dust is too needy of consistent tron and by the time you cast you, you lower your clock as well. I would rather have a threat than a answer that doesn't help against Control, affinity or even most midrange spells. See Beyond is just a horrible cantrip for tron. It is easy to run Remand over it, or something that gives more value. Condescend, Spell Burst, Repeal, Remand. Thirst for Knowledge should be the only spell that draws cards alone since it completely restocks the hand and piratically everything in your deck is an artifact. It fills it with more answers, and gets rid of mostly useful Expedition Maps. Drop every single cantrip. Serum Visions, G Probe, Thought Scour, and See Beyond. And drop the mana leak. They only dig and cycle. They don't give you proper advantage and are extremely slow. Delver can rely on them for a beat down, you can't.

Karn is going to be too loose in this deck as a three-of. If you are more consistent with it, run four or drop it entirely. It is either disadvantaging if you cannot protect it or game winning if you can. G(r) is the only version that should run it since it runs a playset of Pyroclasm and is more consistent than this deck will ever be. Drop Chromatic Star for a Talisman WU or UB to get the needed mana more than once and you don't resort to wasting that card. Only in the G(r) version does it supply enough dig to be worth something. Run some creature destruction liek Dismember or Path to Exile. If you do, run the Talismen even more to get the consistent mana and ramps.
Title: Re: Blue Tron
Post by: Silent1236 on September 08, 2013, 06:17:08 PM
Woah, a lot of replies for a deck I don't plan on finishing haha. That's kinda the point. A lot of "filler" type cards and such since I never really stopped working with it.  Only time I got to test anything in modern was casual games with a couple friends. Only format both game stores around here play is Standard.

  I'm tired of constructed and I'm just messing around with EDH now. This was just a way for me to continue playing my Emrakul without keeping a boring casual mono {G} deck haha.

And Deathly, I really didn't feel like dropping the money in {G}{R} ;)
Title: Re: Blue Tron
Post by: DeathlyFoiend on September 08, 2013, 07:59:55 PM
Quote from: Silent1236 on September 08, 2013, 06:17:08 PM
Woah, a lot of replies for a deck I don't plan on finishing haha. That's kinda the point. A lot of "filler" type cards and such since I never really stopped working with it.  Only time I got to test anything in modern was casual games with a couple friends. Only format both game stores around here play is Standard.

  I'm tired of constructed and I'm just messing around with EDH now. This was just a way for me to continue playing my Emrakul without keeping a boring casual mono {G} deck haha.

And Deathly, I really didn't feel like dropping the money in {G}{R} ;)
I didn't mention anything about you going into G(r). I only brought up the fact that this is in between. If it is just casual, you really shouldn't change it to what people want. Only change it with how you see fit. If it was competitive, you should change it drastically. But that is the difference of the two, competitive and casual. Make a deck to work against others in order to win or make a deck for the hell of it.
Title: Re: Blue Tron
Post by: Silent1236 on September 08, 2013, 08:23:42 PM
If there was a place for me to play modern, I'd probably take the effort to go USA non-tron haha. But I had most of this and decided to do some casual stuff.

I had thought of going {R}{G} to start with. I knew {U} wasn't as good, but there's a lot more to get with {R}{G}. But alas, EDH calls and I'm bored with this kinda stuff.
Title: Re: Blue Tron
Post by: DeathlyFoiend on September 08, 2013, 11:45:51 PM
Ah, very meta forward with a strong deck, at least. xD

Well, if I had to choose, I would rather go U Tron for better matchups against control and everything. Especially if I even see you on the draw with UWR.