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Decks (Magic The Gathering) => Standard => Topic started by: lotrwk on September 04, 2013, 08:03:51 PM

Title: Gruul Aggro Post Rotation
Post by: lotrwk on September 04, 2013, 08:03:51 PM
Gruul Aggro Post Rotation

60 cards, 0 sideboard


4 {Stomping Ground}
9 {Mountain}
7 {Forest}

20 lands

4 {Elvish mystic}
4 {Ash Zealot}
4 {Rakdos Cackler}
4 {Legion Loyalist}
4 {Burning-Tree Emissary}
2 {Scavenging Ooze}
4 {Firefist Striker}

24 creatures


2 {Pit fight}
4 {Burst of Strength}
4 {Shock}
4 {Domri Rade}

16 other spells


Sideboard

Notes:
Unfortunately, no crags and boars. Really need help with sideboard
Title: Re: Gruul Aggro Post Rotation
Post by: Mattao19 on September 05, 2013, 12:36:46 AM
You have to play  {Ghor-Clan Rampager}!! Just awesome also some 1 drops like  {Elvish Mystic} can really help speed up the deck!
Title: Re: Gruul Aggro Post Rotation
Post by: Mattao19 on September 05, 2013, 12:37:54 AM
Also I'd add that new GR Planeswalker Xenagos he's pretty awesome lol
Title: Re: Gruul Aggro Post Rotation
Post by: Zellius on September 05, 2013, 01:08:22 PM
I'd probably would say the ooze is to slow for this one I mean for now graveyard hate is good but going off of Theros spoilers I'd probably say {predatory sliver} or {kaolinan tuskar} would be a better aggro two drop that has synergie with the deck for aggro reasons as it gets stronger if you have maybe even two of them in your hand and would get first strike and trample from the legion loyalist.

Best case for the ooze you wouldn't be able to use home as a 2/2 till turn 4 and you want them as close to dead by then ooze just seems out of place for main deck in this one you don't have enough removal and you won't want to trade much in his deck so you will want them to focus domri  while you kill them and trade as little as possible. So I'd say side two of the oozes
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 05, 2013, 03:37:44 PM
Sweet thanks. After play testing, scooze was too slow. Thanks for the tips
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 05, 2013, 03:47:31 PM
For some reason, I can't add a sideboard. Here's the sideboard;
2x {Scavenging ooze}
3x {Gruul charm}
2x {Witchstalker}
3x {Mizzium mortars}
3x {Naturalize}
2x {Elecktrickery}
Title: Re: Gruul Aggro Post Rotation
Post by: Mattao19 on September 05, 2013, 06:46:12 PM
Yes Aggro wants haste things. But a T2 Domri is a lot better than a T2 Zealot IMO. Also T1 Mystic into a T2 Zealot and swing for 3 is also very good. I think dorks are always good in aggro.

Also why don't you add {Ghor-Clan Rampager}? Trample and +4/+4 for RG is a great way to overrun your opponents chumps. Plus it has great synergy with Scooze as you tap RG for {Ghor-Clan Rampager} then you tap another G to gain 1 life and add a +1/+1 counter to your Scooze. Not bad for a T3 swing for 7 with Trample!
Title: Re: Gruul Aggro Post Rotation
Post by: Pirate John on September 05, 2013, 08:31:25 PM
Also consider Chandra. With all those 2-drop creatures, you'd be lucky to have a hand by the end of turn 4 :/
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 05, 2013, 09:19:21 PM
Tried dorks, chandra and GCR. GCR is good, but easily predictable. Chandra is too high CMC. Dorks are good, but take away turn 1 attacks. In the process of editing at the moment.
Thinking of taking out the Tusker and adding in GCR or dorks. And to no hand by turn 4, that's why I use domri's +1
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 05, 2013, 09:26:53 PM
Quote from: Mattao19 on September 05, 2013, 06:46:12 PMAlso T1 Mystic into a T2 Zealot and swing for 3 is also very good.
A T1 loyalist swing for 1 into a T2 Zealot swing for 3 is better
Title: Re: Gruul Aggro Post Rotation
Post by: Pirate John on September 06, 2013, 12:14:15 AM
Domri +1 doesn't work all the time sadly. Your hand will still disappear when you're running mono 2-drops
Title: Re: Gruul Aggro Post Rotation
Post by: Mattao19 on September 06, 2013, 01:11:17 AM
True but still Dorks can allow a T2 Domri. Also by having both Mystic and Loyalist you have 8 (assuming playsets) 1 drops as well as Cackler so you have 12 1 drops and in Aggro you hate to waste a turn so by having 12 one drops you can expect a T1 play which is ALWAYS IDEAL
Title: Re: Gruul Aggro Post Rotation
Post by: DylanW18 on September 06, 2013, 03:16:21 AM
Possibly {Dryad Militant} in SB? Still a solid 1 drop that could disrupt some GY tempo
Title: Re: Gruul Aggro Post Rotation
Post by: DylanW18 on September 06, 2013, 03:17:05 AM
Well, nvm, he won't do much after rotation
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 06, 2013, 04:24:20 PM
Quote from: Mattao19 on September 06, 2013, 01:11:17 AM
True but still Dorks can allow a T2 Domri. Also by having both Mystic and Loyalist you have 8 (assuming playsets) 1 drops as well as Cackler so you have 12 1 drops and in Aggro you hate to waste a turn so by having 12 one drops you can expect a T1 play which is ALWAYS IDEAL
Further playtesting proved that dorks are very useful, even though I don't need a lot of ramp. Getting more than 2 things in play turn 2 or 3 is always great. Thinking of taking out the Tusker, didn't do too well in playtesting.
Title: Re: Gruul Aggro Post Rotation
Post by: Mattao19 on September 06, 2013, 06:27:48 PM
Not at all. When you time your GCR right. You either win or take out a threat. And in the case of control you get an extra 4 points of damage. But it's risky bc say you swing with a creature then GCR usually control just kills the creature so timing is everything
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 06, 2013, 07:23:18 PM
How do people feel about {Awaken the ancient} in this deck?
Title: Re: Gruul Aggro Post Rotation
Post by: Pirate John on September 06, 2013, 07:39:29 PM
OK card as a 1-2 of. As a creature, your 7/7 giant can experience a world of hurt... *cough azorius charm*
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 06, 2013, 09:05:45 PM
Quote from: Pirate John on September 06, 2013, 07:39:29 PM
OK card as a 1-2 of. As a creature, your 7/7 giant can experience a world of hurt... *cough azorius charm*
After playtesting, it isn't exactly the greatest. Azorius charm was the ultimate counter to it, and my meta is America, esper, and bant mostly.
Title: Re: Gruul Aggro Post Rotation
Post by: Pirate John on September 06, 2013, 09:29:48 PM
Quote from: CrackaLacka on September 06, 2013, 09:05:45 PM
Quote from: Pirate John on September 06, 2013, 07:39:29 PM
OK card as a 1-2 of. As a creature, your 7/7 giant can experience a world of hurt... *cough azorius charm*
After playtesting, it isn't exactly the greatest. Azorius charm was the ultimate counter to it, and my meta is America, esper, and bant mostly.

Nah. Ultimate answer to it early game is doom blade. For late game, its azorius charm :)
Title: Re: Gruul Aggro Post Rotation
Post by: iMEAN U MAD on September 14, 2013, 01:33:18 PM
 {Kalonian Hydra}. ? Why the mystics if you're not ramping into anything? What u have here is a turbo - nothing deck .... If you're just looking for T1 attacks then...  {Rakdos Cackler} ? Or something of the sort?
Title: Re: Gruul Aggro Post Rotation
Post by: lotrwk on September 15, 2013, 10:09:42 PM
Quote from: iMEAN U MAD on September 14, 2013, 01:33:18 PM
{Kalonian Hydra}. ? Why the mystics if you're not ramping into anything? What u have here is a turbo - nothing deck .... If you're just looking for T1 attacks then...  {Rakdos Cackler} ? Or something of the sort?
Mystics are for T2 Domri, and more creatures out. Hydra is out waaaaay too late, I'm hoping to have won turn 5 or 6. Cackler is good, just not good enough. I'd rather be playing my loyalists or mystics T1. This deck isn't a turbo nothing deck, it's a hyper aggro {G}{R} deck.