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Magic (The Gathering) => Combo Corner => Topic started by: Mattao19 on September 03, 2013, 04:41:04 PM

Title: Phelddagrif combos
Post by: Mattao19 on September 03, 2013, 04:41:04 PM
 {Phelddagrif}

Are there any combos with  {Phelddagrif} that stop it from helping your opponents?
Title: Re: Phelddagrif combos
Post by: Gorzo on September 03, 2013, 04:58:50 PM
Nothing can stop half of an activated ability without stopping the entire ability, so technically no. The exception is his white ability, it would be possibly to prevent an opponent from gaining the life with {Skullcrack} or {Stigma Lasher} or something like that (which must resolve before the Hippo's ability).

But the idea behind the card is synergy. For example, use the green ability as often as you want, and as soon as those 1/1 tokens become a problem, cast {congregate}, then hit them with {Shrivel} or a 1 damage {Earthquake} or something. Want to use the white ability? Play a {Malignus}. Blue Ability? {Consecrated Spinx} loves that idea. {Mind's Eye} is great too. Or you use it a bunch and hit them with {Cerebral Vortex}.
Title: Re: Phelddagrif combos
Post by: Mattao19 on September 03, 2013, 05:01:07 PM
Quote from: Gorzo on September 03, 2013, 04:58:50 PM
Nothing can stop half of an activated ability without stopping the entire ability, so technically no. The exception is his white ability, it would be possibly to prevent an opponent from gaining the life with {Skullcrack} or {Stigma Lasher} or something like that (which must resolve before the Hippo's ability).

But the idea behind the card is synergy. For example, use the green ability as often as you want, and as soon as those 1/1 tokens become a problem, cast {congregate}, then hit them with {Shrivel} or a 1 damage {Earthquake} or something. Want to use the white ability? Play a {Malignus}. Blue Ability? {Consecrated Spinx} loves that idea. {Mind's Eye} is great too. Or you use it a bunch and hit them with {Cerebral Vortex}.

That's awesome never thought of those thanks!
Title: Re: Phelddagrif combos
Post by: Avnger345 on September 03, 2013, 05:17:03 PM
Quote from: Gorzo on September 03, 2013, 04:58:50 PM
Nothing can stop half of an activated ability without stopping the entire ability, so technically no. The exception is his white ability, it would be possibly to prevent an opponent from gaining the life with {Skullcrack} or {Stigma Lasher} or something like that (which must resolve before the Hippo's ability).

But the idea behind the card is synergy. For example, use the green ability as often as you want, and as soon as those 1/1 tokens become a problem, cast {congregate}, then hit them with {Shrivel} or a 1 damage {Earthquake} or something. Want to use the white ability? Play a {Malignus}. Blue Ability? {Consecrated Spinx} loves that idea. {Mind's Eye} is great too. Or you use it a bunch and hit them with {Cerebral Vortex}.

Wow.. Playing 4 colors huh?
Title: Re: Phelddagrif combos
Post by: Thetrufflehunter on September 03, 2013, 09:19:38 PM
T1: phelddagrif.
T2: your opponent starts laughing, realizes you are serious, and scoops.
Title: Re: Phelddagrif combos
Post by: Seviro on September 06, 2013, 05:20:13 PM
I like using the keepers from exodus with {Phelddagrif}.

{Keeper of the Beasts}
{Keeper of the Light}
{Keeper of the Mind}
Title: Re: Phelddagrif combos
Post by: Mattao19 on September 06, 2013, 06:30:59 PM
Quote from: Seviro on September 06, 2013, 05:20:13 PM
I like using the keepers from exodus with {Phelddagrif}.

{Keeper of the Beasts}
{Keeper of the Light}
{Keeper of the Mind}

Very interesting! Thanks
Title: Re: Phelddagrif combos
Post by: IntoFire on September 07, 2013, 05:58:29 AM
Have you tried the {Island Sanctuary} {Mystic Decree} combo?