iMtG Server: Gathering

Decks (Magic The Gathering) => Modern => Topic started by: Talock on September 03, 2013, 03:40:13 AM

Title: Storm Mk1
Post by: Talock on September 03, 2013, 03:40:13 AM

Storm Mk1

60 cards, 0 sideboard


3 {Mountain}
3 {Shivan Reef}
3 {Sulfur Falls}
4 {Steam Vents}
5 {Island}

18 lands


4 {Goblin Electromancer}

4 creatures


3 {Faithless Looting}
3 {Grapeshot}
4 {Desperate Ritual}
4 {Pyretic Ritual}
4 {Pyromancer Ascension}
3 {Past in Flames}
1 {Empty the Warrens}
4 {Serum Visions}
4 {Sleight of Hand}
4 {Gitaxian Probe}
4 {Manamorphose}

38 other spells


Sideboard
Title: Re: Storm Mk1
Post by: Talock on September 03, 2013, 03:42:35 AM
First modern deck very stock stranded storm but I am loving it in testing would love to hear what players think of storm and any tips for how to play it and what to watch out for.

Thanks all.
Title: Re: Storm Mk1
Post by: Dadforgame on September 03, 2013, 03:48:09 AM
I'm really liking the newer versions with the inclusion of young pyromancer. It gives it the deck a little more grind for later games and it makes winning on 3-4 much more viable compared to this version which looks like it sits around 4-5
Title: Re: Storm Mk1
Post by: IntoFire on September 03, 2013, 03:58:47 AM
 {Djinn Illuminatus} maybe?
Title: Re: Storm Mk1
Post by: Talock on September 03, 2013, 04:11:36 AM
Quote from: Dadforgame on September 03, 2013, 03:48:09 AM
I'm really liking the newer versions with the inclusion of young pyromancer. It gives it the deck a little more grind for later games and it makes winning on 3-4 much more viable compared to this version which looks like it sits around 4-5
I love {Young Pyromancer} he is in my stranded storm but when building a modern storm every time I added him The deck lost consistence if you can think of where he could fit I would love to hear cow I want to make him work long term he is awesome.
Title: Re: Storm Mk1
Post by: Dadforgame on September 04, 2013, 05:06:25 AM
-4 pyromancers ascension

If your A fan of that card then

-2 pyromancers ascension
-1 past in flames
-1 faithless looting/grapeshot
Title: Re: Storm Mk1
Post by: Talock on September 04, 2013, 10:27:03 AM
Quote from: IntoFire on September 03, 2013, 03:58:47 AM
{Djinn Illuminatus} maybe?
now this is something I hadn't thought about (mainly cos I am new to modern haha) but this chould be some thing that works well thanks I'll give it a play test.
Title: Re: Storm Mk1
Post by: Talock on September 04, 2013, 06:32:33 PM
Quote from: CbStrad on September 04, 2013, 10:45:47 AM
Have you considered {Blistercoil Weird} and {Paradise Mantle}?
Wow that is a cool combo will have to test thanks
Title: Re: Storm Mk1
Post by: IntoFire on September 05, 2013, 02:54:12 AM
Try {Gelectrode}.
Title: Re: Storm Mk1
Post by: Boringanarchy2 on September 07, 2013, 05:04:39 PM
Might want to consider {{Pact of Negation}} as a way to protect your combo.
Title: Re: Storm Mk1
Post by: DeathlyFoiend on September 08, 2013, 12:41:12 PM
Keep it the way it is in the first post. Run Desperate Ravings over Faithless Lootings though.
Title: Re: Storm Mk1
Post by: DeathlyFoiend on September 08, 2013, 12:43:33 PM
Quote from: Dadforgame on September 03, 2013, 03:48:09 AM
I'm really liking the newer versions with the inclusion of young pyromancer. It gives it the deck a little more grind for later games and it makes winning on 3-4 much more viable compared to this version which looks like it sits around 4-5
The game actually is consistent 3-4 if you play it right. Young Pyromancer is more of a control against card, or win more. The regular storm as a much better percentage against the current meta, even with a chance of a turn 2 win where as the second version is more turn 3-5 win with no chance of turn 2.
Title: Re: Storm Mk1
Post by: Talock on September 09, 2013, 03:15:38 AM
Quote from: DeathlyFoiend on September 08, 2013, 12:41:12 PM
Keep it the way it is in the first post. Run Desperate Ravings over Faithless Lootings though.
yeah I have tested both versions of the deck now and I like the one I posted better then the young strom.

Also why {Desperate Ravings} over {Faithless Looting}? I know ravings gives you a card where looting loses one but looting has control where ravings is random.
Title: Re: Storm Mk1
Post by: DeathlyFoiend on September 10, 2013, 12:27:30 AM
The graveyard is basically your second hand. Desperate Ravings is +1 and is easier to cast for a flashback cost if you need to refill you hand for cards like manamorphose and rituals, etc to go off.