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Decks (Magic The Gathering) => Modern => Topic started by: Almosteric on September 02, 2013, 02:33:19 PM

Title: Land Lock
Post by: Almosteric on September 02, 2013, 02:33:19 PM

Land Lock

66 cards, 6 sideboard


1 {Ghost Quarter}
8 {Forest}
3 {Evolving Wilds}
2 {Flagstones of Trokair}
2 {Sunpetal Grove}
3 {Temple Garden}
7 {Plains}

26 lands


4 {Knight of the Reliquary}
4 {Steppe Lynx}
4 {Lotus Cobra}
4 {Hokori, Dust Drinker}
2 {Stone-Seeder Hierophant}
2 {Magus of the Candelabra}

20 creatures


1 {Bear Umbra}
1 {Crucible of Worlds}
3 {Lay of the Land}
3 {Garruk Wildspeaker}
4 {Harrow}
2 {Root Maze}

14 other spells


Sideboard

1 {Path to Exile}
4 {Noxious Revival}
1 {Sword of Feast and Famine}

6 sideboard cards



Notes:
My first attempt at a rouge modern deck.
Title: Re: Land Lock
Post by: Talock on September 04, 2013, 10:33:28 AM
I am very new to modern so I don't know all the ins and outs yet but I think this looks like a cool deck and fun(for you cos your opponent won't be haha) to play. Have you tested it out?
Title: Re: Land Lock
Post by: Almosteric on September 04, 2013, 12:45:56 PM
Ya know I'm pretty new to modern as well. I've just been thinking about this for a bit. Seems like a fun idea to abuse the landfall abilities and keep the opponent tapped out. I have no idea if its feasible I don't own all the cards. That why I posted it, to get some type of feedback. 
Anyone want to play test this for me?  Haha