Let's go. I'm ready for a test. I roll an 8.
I'll play some standard. I roll a 10. I'll play. Yeah?
Keep first hand.
Play island
20/6
Pass turn
T1.
Draw
Forest
{Avacyn's Pilgrim}
20/6
T2
Draw
Play island
Pass turn
20/6
T2
Draw
Plains
Tap 2 and the Pilgrim for {Mentor of the Meek}.
Pass
20/5
Quote from: PapaBudz on September 02, 2013, 11:58:00 AM
T2
Draw
Plains
Tap 2 and the Pilgrim for {Mentor of the Meek}.
Pass
20/5
Tap two to syncopate the creature for 1
ok. your turn.
Untap
Draw
Shock in hallowed fountain
18/5
Pass turn
T3
Draw
Plains
Tap forest for {Avacyn's Pilgrim}.
Hit you for 1 with my first Pilgrim.
Pass
20/4
Take the damage
Draw
Play {hallowed fountain} tapped
Tap out for {detention sphere} to exile both your pilgrims
17/4
Pass turn
Ok.
T4
Draw
{Temple Garden} tapped.
I'll tap 3 to play {Frontline Medic}.
Pass
20/3
Ok
Untapped
Draw
Play island
Pass turn
17/4
Ok.
T5
Draw
Plains
Swing with Medic for 3.
Pass
20/3
Take the three
Untapped
Draw
Tap two for {Azorius charm} to draw a card
Tap three more to {detention sphere} your frontline medic
14/3/1 untapped
T6
Draw
Tap 3 plains for {Silverblade Paladin}.
Pass
20/3
Untapped
Draw
Tap island to play {judges familiar}
14/3
Pass until tommorrow
If I have to wait until tomorrow, I'll probably play someone else with this deck. But, I'll gladly duel ya again tomorrow.
Well nvm. Schedule just cleared. Go ahead with your turn