With {bio visionary} can use you {stronic resonator} to copy his ability to win 2-0 after just one game? I don't think you can, but its worth asking about.
Lol, no.
You're gonna make me look aren't you??? Lol
Quote from: Taysby on August 31, 2013, 09:18:06 PM
Says what rule?
I'll look for one if you really want a ruling, but its more of a common sense thing. When would the ability trigger? In between games?
Also, a cool thing people don't seem to notice. {Biovisonary}'s ability triggers when there are four of them on the field. Which means four triggers will be going off in the first place. By this logic, you should win four times, no resonator needed.
Taysby, I told you in the Theros thread it wouldn't work.
Well 4 you win triggers go off. One resolves, all other triggers don't matter. That's what happens.
still looking...
Quote from: scarsabrex on September 01, 2013, 10:50:07 AM
Well 4 you win triggers go off. One resolves, all other triggers don't matter. That's what happens.
This. RESOLVED x100.
Guys, come on here :P it even says "you win THE game," not you win the next game or A game.
Once a game ends, the stack no longer exists, anyway. This is why the additional triggers don't resolve as mentioned above. It's also why the game doesn't end in a draw if you block 4 {Rage Throwers} with 4 {Rage Thrower}s and both players are at 1 life.
Quote from: Gorzo on September 01, 2013, 01:51:07 PM
Quote from: scarsabrex on September 01, 2013, 10:50:07 AM
Well 4 you win triggers go off. One resolves, all other triggers don't matter. That's what happens.
This. RESOLVED x100.
Guys, come on here :P it even says "you win THE game," not you win the next game or A game.
Once a game ends, the stack no longer exists, anyway. This is why the additional triggers don't resolve as mentioned above. It's also why the game doesn't end in a draw if you block 4 {Rage Throwers} with 4 {Rage Thrower}s and both players are at 1 life.
Sorry for asking but who would win in this situation, could you force your opponent to make his rage throwers go off first?
Quote from: Taysby on September 01, 2013, 02:39:47 PM
It resolves in apnap order. Yours would go off first.
Correct, AP-NAP ftw. AP (Active player - in this case, the attacker) puts his triggers on the stack first. NAP (Non-active player - in this case, the blocker/defending player) puts his on top second. Stack starts resolving top-down, which starts with the NAP's triggers that are on top. Attacking player dies from the first trigger. Game state is checked between each trigger, and the game is over as soon as it sees a player with 0 or less life. AP's triggers never go off, nor do the remainder of the NAP's triggers after lethal damage has been dealt.
Quote from: Gorzo on September 01, 2013, 05:02:06 PM
Quote from: Taysby on September 01, 2013, 02:39:47 PM
It resolves in apnap order. Yours would go off first.
Correct, AP-NAP ftw. AP (Active player - in this case, the attacker) puts his triggers on the stack first. NAP (Non-active player - in this case, the blocker/defending player) puts his on top second. Stack starts resolving top-down, which starts with the NAP's triggers that are on top. Attacking player dies from the first trigger. Game state is checked between each trigger, and the game is over as soon as it sees a player with 0 or less life. AP's triggers never go off, nor do the remainder of the NAP's triggers after lethal damage has been dealt.
So in other words, in this situation, don't attack unless you have a game plan?
Thank you very much.
{Furious Resistance} combat trick for the win? :)
Quote from: Wally on September 02, 2013, 12:20:31 AM
{Furious Resistance} combat trick for the win? :)
That's just evil, take the damage and loses, blocks and loses... You are a genius!