I took a 17 on a 20d
12
K ill keep ready to go
Play {overgrown tomb} tapped
Pass
20/6
Keep as well
Draw
{Temple Garden} tapped, pass
20/7
Untap draw
Play {forest}
Tap out for {grisly salvage}
Reveal {slitherhead} {putrefy}x2 {overgrown tomb} and {far seek}
Keep the tomb
Tapped out
Pass turn
20/6
Cool cool
I will draw, {Sunpetal Grove} and also play a { Grisly Salvage}.
{Isolated Chapel}
{Elvish Mystic}
{Deathrite Shaman}
{Desecration Demon} in my gy, {Obzedat, Ghost Council} in hand.
Pass
20/7
Untap draw play {overgrown tomb} tapped
Play another {grisly salvage}
Reveal {rouges passage}x2 {corpsejack menace} {lotleth troll} and {master biomancer} to hand.
Pass
20/6
Ahh BUG vs. Junk
Draw
{Godless Shrine}, pay 2, {Centaur Healer}
Pass
21/6
Untap draw
Play {island} tap out play {master biomancer}
Pass turn
20/5
Ya I just made some changes haven't played anyone with this yet
Draw
{Overgrown Tomb} tapped, and I'll {Doom Blade} your Biomancer, then swing for 3
21/5
K lame sauce! Take 3
Untap draw
Play {swamp} tap Island,forest and swamp play {dreg mangler} scavange {slitherhead} free +1 counter tap {overgrown tomb} play {rancor} on the mangler making him a 6/4 trample swing for 6?
One land untapped
Pass turn
17/3
Take 6
Draw
{Isolated Chapel}, tap 4 for {Trostani, Selesnya's Voice}, then tap 1 for {Deathrite Shaman}, heal 2
Swing 3 with {Centaur Healer}
17/3
K take 3 at 14
Untap draw play { woodland cemetery}
Tap forest, island, swamp play {varolz scar-striped} then tap a tomb and cemetery scavange {lotleth troll} from varolz ability. Making the mangler a 8/6 trample and swinging for 8
Pass turn
One untapped tomb
14/2
Kk take 8, down to 9
Draw
{Woodland Cemetery}, tap 5 for {Blood Baron of Vizkopa}, heal 4
Swing {Centaur Healer} for 3
13/2
Beginning on your turn I'll tap 1 and {Deathrite Shaman} to exile {Corpsejack Menace} from your gy
K saw that coming.pro black huh sucks for me.....
Untap draw
Play {watery grave} tapped
Tap swamp x2 tombs and woodland to cast {desecration demon}
Pass turn I guess....
Two land open
this is not looking good with all that life gain and obezet in your hand....
11/1
Sorry man lol
Draw
Cast {Obzedat, Ghost Council}, heal 7, deal 2, then tap 1 and {Deathrite Shaman} and exile {Master Biomancer} from your graveyard, heal 2
No combat, no sacs
Exile Obzedat and pass
24/2
Oh dang untap draw
Play {forest}
Go to combat.... Sacs if not I attack with {desecration demon} flying 6/6 I assume u knew that
I think I'm still at 11/1 ill double check
All lands untapped muhhhh hahahha
I'll sac {Centaur Healer}
K your go I think I just lost
Being back Obzedat, heal 7, deal 2, Trigger on Blood Baron swing for win
GG I wish I would have done my third turn different I would of had that rouges passage I'm thinking of putting in a third think that's to much colorless so I make sure I get that unblockable or just bad luck they were both together.
Yeah running 2 that hit together sucks. I honestly just got lucky with Blood Baron too deck
+1 for a good game man :)
Ya was fun I got that master and I was like sweet hope he dosent have a doom blade in his hand and dang goog game to you too!
I'd board out Doom blade for Putrefy against you, but hey :p
Nice well headed to bed early day tomorrow play agin sometime that's a sweet deck u have. I'm still tweaking mine but need certain cards