I rolled 12
It's all birds
Quote from: Mozilla butcher on August 22, 2013, 05:34:01 PM
I rolled 12
It's all birds
i'll play tomorrow. I want to test my flying deck against someone
Unless right now is good. I roll...a 12...
Tomorrow would be better somewhere between 5:00 and 6:30 eastern time, if I'm not on just forget about it because ill be busy, and ill just let you choose whether you want to go first or not
I'll be home at 4:00 to 4:30 central standard time. So check in around 5:00 to 6:00
Okay, I'll probably also need help working out problems with the deck too
My deck might even give you some ideas the way it works
Is storm crow in that deck?
Quote from: Mlerner12 on August 22, 2013, 09:52:54 PM
Is storm crow in that deck?
They haven't banned that card yet?
They're too scared of death!!!!
I know! If I look at the card art I can't sleep for weeks
Birdbrain you choose
{Steam vents}
20/6
Draw
Play plains
Play {War Falcon}
Pass
20/6
Draw
{steam vents} untapped
{sea coast drake}
18/5
Draw
Play plains
Play {Squadron Hawk}
Searching one more
Pass
20/6
Draw
Island
Thinking
{hands of binding} the squadron hawk
Attack with {sea coast drake}
My turn
I edited the post because I was thinking. My drake is attacking. I tapped the hawk
Okay gotcha
Taking the 1
Draw
Play {Squadron Hawk}
Pass
19/6
I hadn't passed my turn.
Draw
Mountain
{dungeon Geist}
Tap one of the hawks
Attack with the drake
Oh sorry
I'm taking the 1 and card I drew will go in the grave yard
No. I already went to the turn. I was going to pass anyway. I just want you to wait and give me a chance to use my second main phase if I want to
Anyway, the drake is coming at you again, and will tap something if it hits
Oh okay I'm so used to the group I play in for nobody to use that phase
Taking the 1
Draw
Play {Evolving Wilds}
Tap and sac and search for island it enters tapped
Pass turn
18/6
Draw
Island
Attack with both creatures
Take the four
My field for your choice of tapping is:
Falcon
Hawk( you've already tapped it once)
Tap the hawk
Your turn 3/19
I think you have four creatures in play. Two of them will untap. One is locked down until the Geist leaves play, the other is locked down till the next turn
Draw
Play {Azorius Keyrune}
Here's my field:
2 hawks tapped
1 falcon untapped
1 Keyrune untapped
1 island tapped
2 plains tapped
Pass
14/6
Draw
Island
Attack with both
Blockers?
Nope I'll take the 4
Your turn
18/3
Crap...forgot
Draw
Tapping Keyrune for {Cloudfin Raptor}
Tap {U} {W} for {Augury Owl}
Triggering Cloudfin
1 card on bottom 2 on top
Tap last plains for {Glint Hawk}
Triggering Cloudfin
Returning Keyrune to hand
Cloudfin is 2/3
Pass
Regardless if you counter anything my turn will still be the same
10/5
Draw
Island
Over loaded {mizzum mortars}
Attack for four
Response?
Nope I'm down to 6 and nothing on my field and tapped out
{Storm Crow} could save you now....
Your turn
Draw
Play plains
Play {Azorius Keyrune}
Pass
6/4
Draw
Attack with both
Response?
Nope down to 2
{shock} directed at you
Gg
I had to get more mana, I'm probably going to take it apart and make it only drakes
AND storm crow.
Quote from: Mozilla butcher on August 23, 2013, 07:20:26 PM
Gg
I had to get more mana, I'm probably going to take it apart and make it only drakes
good game. It wasn't bad. You just need {soul catchers arie} + {supreme verdict}. Also, I need to remove lands from my deck. I think I have too many
You could also go "sky" archetype. Which keeps the opponent down while you steadily attack them with fliers. It's an effective strategy
Yeah I might, but I also have talrand and a lot of drakes
Whatever floats your boat. Just making suggestions
Quote from: Birdbrain on August 23, 2013, 07:39:14 PM
Whatever floats your boat. Just making suggestions
Yeah your suggestions were really helpful and it's guided me
Storm crow?
Quote from: Mozilla butcher on August 23, 2013, 07:41:23 PM
Quote from: Birdbrain on August 23, 2013, 07:39:14 PM
Whatever floats your boat. Just making suggestions
Yeah your suggestions were really helpful and it's guided me
any suggestions for mine? Look past the mauling to find the weaknesses. This will also help you when your wondering what to sideboard in between matches
From my point of view I didn't see anything wrong with it, a lot faster than I thought
Cipher is a tempo mechanic. Not a control mechanic. That's part of the reason it goes on attackers. Because you need to use it to help you get your evasion guy through and to keep the opponent off balance. That's how I see it anyway
Quote from: Birdbrain on August 23, 2013, 08:29:09 PM
Cipher is a tempo mechanic. Not a control mechanic. That's part of the reason it goes on attackers. Because you need to use it to help you get your evasion guy through and to keep the opponent off balance. That's how I see it anyway
When you cipher a spell onto a creature and that creature deals combat damage would the count at you casting it
It says its controller may "cast" the copy. So I assume so. Oh yes, it also works with extort, so yes. It does
It would work great off of talrand then
Quote from: Mozilla butcher on August 23, 2013, 09:16:23 PM
It would work great off of talrand then
{blind obedience} could help slow your opponent down. Just a suggestion