1 {Steam Vents} 2 {Stomping Ground} 1 {Kessig Wolf Run} 10 {Forest} 4 {Hinterland Harbor} 2 {Island} 4 {Breeding Pool}
24 lands
4 {Sylvan Primordial} 4 {Snapcaster Mage} 4 {Thragtusk}
12 creatures
3 {Mana Bloom} 3 {Cyclonic Rift} 4 {Plasm Capture} 4 {Urban Evolution} 4 {Primeval Bounty} 2 {Ranger's Path} 4 {Farseek}
24 other spells
Sideboard
4 {Acidic Slime} 3 {Essence Scatter} 2 {Sensory Deprivation} 3 {Clone} 3 {Wasteland Viper}
15 sideboard cards
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Just saw this on tcgplayer and thought I would share it just be corse I think it looks like fun hahaa.
Also if any one has any thoughts on how to make it more powerful for FNM.
Unless I'm missing some synergy, {Ætherling} should be way better than {Sphinx of Uthuun}
Quote from: DylanW18 on August 20, 2013, 03:29:06 AM
Unless I'm missing some synergy, {Ætherling} should be way better than {Sphinx of Uthuun}
from what I understand of the deck {Sphinx of Uthuun} is there as a fat flyer with card drawing power that this deck is lacking but I am with you I like the idea of {Ætherling} here more then the sphinx and will have to try him for sure.
I wouldn't play so many plasm captures. Your opponent will notice you're holding 4 mana open and play around plasm capture
Quote from: Pirate John on August 20, 2013, 12:34:19 PM
I wouldn't play so many plasm captures. Your opponent will notice you're holding 4 mana open and play around plasm capture
good point I will have to play around with that thanks
With every creature having an etb effect, {Progenitor Mimic} could be fun. I have seen similar ideas in BUG using {Heartless Summoning} as another type of ramp
Deck update for FNM:
-2 {Forest}
-2 {Island}
-4 {Sphinx of Uthuun}
+1 {Kessig Wolf Run}
+2 {Stomping Ground}
+1 {Steam Vents}
+4 {Snapcaster Mage}
Quote from: Lannomanon on August 22, 2013, 01:31:22 AM
With every creature having an etb effect, {Progenitor Mimic} could be fun. I have seen similar ideas in BUG using {Heartless Summoning} as another type of ramp
Yea, BUG heartless summoning was a deck I played. Heartless summoning, sphinx of uthinx, disciple of bolas, thragtusk, desecration demon, haven ghoul lich, etc
Fbm update:
47 players 4 rounds:
Round 1 espar control 2-0
It was a good game his seck shut me down again and again but in the end of both games we would just run out canters spells.
Round 2 gruul aggro 1-2
Nothing really good here is was everyday gruul agrro and this deck has a hard time with agrro
Round 3 Jund midrange 2-1
This was my fav games of the night the player is a mate as well as being the local champ he is a great player and has a great deck, every game we had was so close we would both just be getting by, but in the end of both games I won {Primeval Bounty} was just to much for him.
Round 4 gruul aggro (again) 0-2
So this agrro deck just came out of no where and smashed me there was nothin I could do haha.
So over all I ended up 13th so was happy with that. playing in FNM really showed how this deck needs a sideboard for heavy agrro as it is its main weakness (IMO).
May I suggest adding 2-3 main board {bonfire of the damned} ?
Helps with fast aggro, gets some early damage in, and works with plasm capture (gimme a min to 2x check the Miracle ruling)
Quote from: Pirate John on August 25, 2013, 12:12:50 PM
May I suggest adding 2-3 main board {bonfire of the damned} ?
Helps with fast aggro, gets some early damage in, and works with plasm capture (gimme a min to 2x check the Miracle ruling)
It doesn't work with plasm capture (unless you do NOT miracle it) bc a miracle occurs during your draw step whereas the {Plasm Capture} adds mana in your pre combat main phase