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Decks (Magic The Gathering) => Casual => Topic started by: Jaywall1984 on August 19, 2013, 10:48:11 PM

Title: Detain/Counterspell
Post by: Jaywall1984 on August 19, 2013, 10:48:11 PM

Detain/Counterspell

61 cards, 0 sideboard


4 {Azorius Guildgate}
10 {Island}
12 {Plains}

26 lands


1 {Azorius Justiciar}
2 {Lavinia of the Tenth}
1 {Lyev Skyknight}
2 {Jelenn Sphinx}
1 {Stealer of Secrets}
2 {New Prahv Guildmage}
2 {Ascended Lawmage}
3 {Wind Drake}
2 {Azorius Arrester}
1 {Silvercoat Lion}

17 creatures


1 {Martial Law}
2 {Lyev Decree}
4 {Cancel}
2 {Dispel}
4 {Unsummon}
2 {Urgent Exorcism}
1 {Dramatic Rescue}
2 {Essence Scatter}

18 other spells


Sideboard

Notes:
Not fully where I want it at right now but it's a start. Still tinkering with this deck so bare with me.
Title: Re: Detain/Counterspell
Post by: IntoFire on August 20, 2013, 01:55:17 AM
I would put more bouncers such as {Voidweilder} and {Keymaster Rouge} to fully take advantage of the detain mechanic.
Title: Re: Detain/Counterspell
Post by: EvACiDe on August 20, 2013, 11:22:09 AM
Maybe some {deputy of acquittals}?
Title: Re: Detain/Counterspell
Post by: IntoFire on August 21, 2013, 04:49:43 AM
Quote from: EvACiDe on August 20, 2013, 11:22:09 AM
Maybe some {deputy of acquittals}?

Yes!To fully take advantage of the detain mechanic.Also try to make this a {U}{W} prison deck.
Title: Re: Detain/Counterspell
Post by: Birdbrain on August 21, 2013, 07:36:27 AM
{fairie rouge} is an excellent bouncer. 1 CMC, and it has flying and 2 power