iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: DylanW18 on August 19, 2013, 01:13:17 PM

Title: R/G Werewolf
Post by: DylanW18 on August 19, 2013, 01:13:17 PM
4x {Huntmaster of the Fells}
4x {Reckless Waif}
4x {Mayor of Avabruck}
3x {Kruin Outlaw}
3x {Instigator Gang}
4x {Burning-Tree Emissary}


4x {Full Moon's Rise}
4x {Moonmist}
4x {Searing Spear}
4x {Pillar of Flame}
2x {Bonfire of the Damned}


4x {Stomping Ground}
4x {Rootbound Crag}
7x {Mountain}
6x {Forest}
2x {Kessig Wolf Run}
Title: Re: R/G Werewolf
Post by: Pirate John on August 19, 2013, 06:46:09 PM
Kessig wolfrun is a must have if you're playing werewolves. It lets you do something without casting spells. You can also try adding ghor clan rampager. Blood rushing doesn't count as a spell so you're get the werewolf flip on your opponent's turn
Title: Re: R/G Werewolf
Post by: JordanCirk on August 20, 2013, 08:02:12 PM
Caverns naming wearwolf?
Title: Re: R/G Werewolf
Post by: DylanW18 on August 20, 2013, 08:30:14 PM
I totally forgot that card. I'll probably only put in 3, due to the amount of non creatures. But I'd name human instead of werewolf, as it gives me my wolves and burning tree emissary