iMtG Server: Gathering

Magic (The Gathering) => Combo Corner => Topic started by: Vindog on August 18, 2013, 07:49:14 PM

Title: Life/death
Post by: Vindog on August 18, 2013, 07:49:14 PM
 {Exquisite Blood} and  {Sanguine Bond}?
Title: Re: Life/death
Post by: Steerpike on August 18, 2013, 09:00:01 PM
Loops for days
Title: Re: Life/death
Post by: Pirate John on August 18, 2013, 09:39:32 PM
Already thought of ages ago. Good try though.
Title: Re: Life/death
Post by: Deebiia on August 18, 2013, 09:43:15 PM
I have a deck that runs this. The only problem with it is the likelihood of getting two, 5 cost enchantments out/keeping them out long enough to kill opponents off. I personally like {sanguine bond} and {congregate}.
Title: Re: Life/death
Post by: Jdogtoocool on August 19, 2013, 09:58:17 AM
Quote from: Deebiia on August 18, 2013, 09:43:15 PM
I have a deck that runs this. The only problem with it is the likelihood of getting two, 5 cost enchantments out/keeping them out long enough to kill opponents off. I personally like {sanguine bond} and {congregate}.

You can ramp into it my friend.

Turn 1 overgrown tomb arbor elf
Turn 2 overgrown tomb farseek
Turn 3 temple garden {sanguine bond}
Turn 4 stomping ground {Exquisite Blood}  {Shock}

Add {silence} to guarantee the win.
Title: Re: Life/death
Post by: Deebiia on August 19, 2013, 02:37:58 PM
Quote from: Jdogtoocool on August 19, 2013, 09:58:17 AM
Quote from: Deebiia on August 18, 2013, 09:43:15 PM
I have a deck that runs this. The only problem with it is the likelihood of getting two, 5 cost enchantments out/keeping them out long enough to kill opponents off. I personally like {sanguine bond} and {congregate}.

You can ramp into it my friend.

Turn 1 overgrown tomb arbor elf
Turn 2 overgrown tomb farseek
Turn 3 temple garden {sanguine bond}
Turn 4 stomping ground {Exquisite Blood}  {Shock}

Add {silence} to guarantee the win.
I know ways to ramp it, but my deck is {W}{B} with things like {soul's attendant} and vampires with lifelink/extort.
Title: Re: Life/death
Post by: Jdogtoocool on August 19, 2013, 03:48:19 PM
I gave you the standard version, the modern and legacy versions are much nastier much quicker
Title: Re: Life/death
Post by: michael19 on August 25, 2013, 07:52:52 AM
Or {exquiset blood} and {vizkopa guildmage}
Activate {vizkopa}'s 2nd ability, then use the 1st ability on a creature and attack. BOOM!!! :D
Title: Re: Life/death
Post by: michael19 on August 25, 2013, 07:53:59 AM
Quote from: michael19 on August 25, 2013, 07:52:52 AM
Or {exquiset blood} and {vizkopa guildmage}
Activate {vizkopa}'s 2nd ability, then use the 1st ability on a creature and attack. BOOM!!! :D

AND it's Standard!!! Yay! ;)
Title: Re: Life/death
Post by: Raven316 on August 27, 2013, 12:58:37 PM
Quote from: michael19 on August 25, 2013, 07:53:59 AM
Quote from: michael19 on August 25, 2013, 07:52:52 AM
Or {exquiset blood} and {vizkopa guildmage}
Activate {vizkopa}'s 2nd ability, then use the 1st ability on a creature and attack. BOOM!!! :D

AND it's Standard!!! Yay! ;)

I've been using this in a deck for a while works great
Title: Re: Life/death
Post by: Kaleo42 on August 27, 2013, 04:13:15 PM
I fail to see why people who play standard at my LGS mention {sanguine bond} at all when the guildmage does the same thing for the same cost and more. My buddy has abused {heroe's reunion} every week since I told him about it.
Title: Re: Life/death
Post by: Deebiia on August 27, 2013, 04:39:50 PM
Quote from: Kaleo42 on August 27, 2013, 04:13:15 PM
I fail to see why people who play standard at my LGS mention {sanguine bond} at all when the guildmage does the same thing for the same cost and more. My buddy has abused {heroe's reunion} every week since I told him about it.
It's an enchantment. That's the only reason I use it. The people I play with have a lot of creature removal, but not a lot of enchantment removals. I guess its just who you play with.

Also, I really like that synergy with the heroes reunion. I'd throw it under an isochron scepter/elite arcanist though, just to abuse it more.