{Exquisite Blood} and {Sanguine Bond}?
Loops for days
Already thought of ages ago. Good try though.
I have a deck that runs this. The only problem with it is the likelihood of getting two, 5 cost enchantments out/keeping them out long enough to kill opponents off. I personally like {sanguine bond} and {congregate}.
Quote from: Deebiia on August 18, 2013, 09:43:15 PM
I have a deck that runs this. The only problem with it is the likelihood of getting two, 5 cost enchantments out/keeping them out long enough to kill opponents off. I personally like {sanguine bond} and {congregate}.
You can ramp into it my friend.
Turn 1 overgrown tomb arbor elf
Turn 2 overgrown tomb farseek
Turn 3 temple garden {sanguine bond}
Turn 4 stomping ground {Exquisite Blood} {Shock}
Add {silence} to guarantee the win.
Quote from: Jdogtoocool on August 19, 2013, 09:58:17 AM
Quote from: Deebiia on August 18, 2013, 09:43:15 PM
I have a deck that runs this. The only problem with it is the likelihood of getting two, 5 cost enchantments out/keeping them out long enough to kill opponents off. I personally like {sanguine bond} and {congregate}.
You can ramp into it my friend.
Turn 1 overgrown tomb arbor elf
Turn 2 overgrown tomb farseek
Turn 3 temple garden {sanguine bond}
Turn 4 stomping ground {Exquisite Blood} {Shock}
Add {silence} to guarantee the win.
I know ways to ramp it, but my deck is {W}{B} with things like {soul's attendant} and vampires with lifelink/extort.
I gave you the standard version, the modern and legacy versions are much nastier much quicker
Or {exquiset blood} and {vizkopa guildmage}
Activate {vizkopa}'s 2nd ability, then use the 1st ability on a creature and attack. BOOM!!! :D
Quote from: michael19 on August 25, 2013, 07:52:52 AM
Or {exquiset blood} and {vizkopa guildmage}
Activate {vizkopa}'s 2nd ability, then use the 1st ability on a creature and attack. BOOM!!! :D
AND it's Standard!!! Yay! ;)
Quote from: michael19 on August 25, 2013, 07:53:59 AM
Quote from: michael19 on August 25, 2013, 07:52:52 AM
Or {exquiset blood} and {vizkopa guildmage}
Activate {vizkopa}'s 2nd ability, then use the 1st ability on a creature and attack. BOOM!!! :D
AND it's Standard!!! Yay! ;)
I've been using this in a deck for a while works great
I fail to see why people who play standard at my LGS mention {sanguine bond} at all when the guildmage does the same thing for the same cost and more. My buddy has abused {heroe's reunion} every week since I told him about it.
Quote from: Kaleo42 on August 27, 2013, 04:13:15 PM
I fail to see why people who play standard at my LGS mention {sanguine bond} at all when the guildmage does the same thing for the same cost and more. My buddy has abused {heroe's reunion} every week since I told him about it.
It's an enchantment. That's the only reason I use it. The people I play with have a lot of creature removal, but not a lot of enchantment removals. I guess its just who you play with.
Also, I really like that synergy with the heroes reunion. I'd throw it under an isochron scepter/elite arcanist though, just to abuse it more.