4x {Fencing Ace}
4x {Precinct Captain}
4x {Fiendslayer Paladin}
4x {Alpha Authority}
4x {Madcap Skills}
3x {Unflinching Courage}
3x {Indestructibility}
3x {Trollhide}
4x {Ethereal Armor}
4x {Holy Mantle}
4x {Temple Garden}
4x {Sacred Foundry}
4x {Sunpetal Grove}
4x {Clifftop Retreat}
7x {Plains}
Not enough creatures. Too many creature enchantments
What creatures should I add?
Banisher priest (1WW): 2/2 that exiles target monster as long as priest remains in play. Serves as removal. Vulnerable against burn heavy decks.
Loxodon smiter (1WG): 4/4 can't be countered. Forced discard = free drop. One of the most powerful creatures in standard
Witchstalker (1GG): 3/3 Hexproof. Whenever opponent casts blue or black spells on your turn, put a +1/+1 counter in him
Scavenging ooze (1G): 2/2 card that you should probably see for yourself
{fencing ace} is a boss. He's just WAITING to be enchanted and beefed up. And I would agree with the {banisher priest} and {witchstalker}.
Maybe even some {detention sphere}?
I'd probably trade Trollhide for Banisher Priest for spot removal
You have to cut a handful of stuff. You should have 17~20 creatures in a deck like this.
Thanks