5 {Plains} 3 {Island} 4 {Hallowed Fountain} 3 {Glacial Fortress} 4 {Clifftop Retreat} 1 {Mountain} 2 {Cavern of Souls}
22 lands
4 {Fiendslayer Paladin} 3 {Geist of Saint Traft} 4 {Invisible Stalker} 3 {Silverblade Paladin}
14 creatures
4 {Madcap Skills} 4 {Ethereal Armor} 4 {Volcanic Strength} 4 {Detention Sphere} 4 {Boros Charm} 4 {Spectral Flight}
24 other spells
Sideboard
2 {Nevermore} 1 {Blind Obedience} 2 {Azorius Charm} 3 {Nearheath Pilgrim} 1 {Archangel's Light} 1 {Holy Mantle} 3 {Wear // Tear}
13 sideboard cards
Notes: Who needs bant
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Nice! I was thinking of something similar last night.
The old silverblade + Geist combo... Meh. It'll certainly catch people by surprise.
Seems good against JUND. They'd have to topdeck bonfire or keep shooting silverblade.
Still have boros charm to stop bonfire or anything
This is a tempo deck tho. Isn't the plan to T3 Geist then T4 silverblade and swing? I guess that's the only time you're vulnerable tho. All depends on when you play Geist.
The plan... Hmm... The plan. I know the plan is to have fun. Yay lol
USA auras is pretty hard to pull off. Control just beats it up sometimes. If you splash black you have access to duress which just decimates control
Duress works if they're not playing snapcastor.
Half the blue brew decks at my FNM play 3-4 of them. I now have to side a full play set of sin collectors >.>
Quote from: Pirate John on August 19, 2013, 11:31:10 AM
Duress works if they're not playing snapcastor.
Half the blue brew decks at my FNM play 3-4 of them. I now have to side a full play set of sin collectors >.>
Well you should also be siding in {Rest in Peace}. If they're using good old snappy how about {Appetite for Brains}?