4 {Overgrown Tomb} 4 {Woodland Cemetery} 4 {Breeding Pool} 4 {Hinterland Harbor} 4 {Watery Grave} 3 {Drowned Catacomb} 1 {Forest}
24 lands
4 {Scavenging Ooze} 3 {Kalonian Hydra} 3 {Desecration Demon} 3 {Snapcaster Mage} 2 {Deathrite Shaman}
15 creatures
4 {Spell Rupture} 4 {Thought Scour} 3 {Grisly Salvage} 3 {Far // Away} 2 {Abrupt Decay} 2 {Simic Charm} 2 {Doom Blade} 1 {Putrefy}
21 other spells
Sideboard
2 {Syncopate} 2 {Duress} 2 {Ratchet Bomb} 2 {Golgari Charm} 2 {Devour Flesh} 1 {Putrefy} 1 {Crypt Incursion} 2 {Cyclonic Rift} 2 {Lifebane Zombie}
16 sideboard cards
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This is the deck I'm currently building. I feel like it can be really strong. It's performed well in play testing. Could use some sideboard help, but all suggestions and comments welcome!
What's the {Grisly Salvage} for? If you are using it to find creatures {Forbidden Alchemy} might be better for you. Looks fun.
Quote from: Raiderrob on August 18, 2013, 12:51:15 AM
What's the {Grisly Salvage} for? If you are using it to find creatures {Forbidden Alchemy} might be better for you. Looks fun.
Grisely salvage is better at finding creatures. Forbidden alchemy has more utility in the sense you can dig for instants/sorcs.
The deck isn't a tempo deck. It's more of a midrange control deck.
If you wanted to make a BUG tempo deck, you'd be playing cards like skirsdag high priest, snap castor, strangleroot geist, hands of binding, unsummon and rapid hybridization.
I know it was origannly tempo but ended up more midrange. I like grisly savage better because the flashback costs less with snapcaster and all the instants and sorcerers can be flash backed anyways.