Affinity And Jund Be Damned!!! 71 cards, 11 sideboard 2 {Gavony Township} 3 {Overgrown Tomb} 2 {Plains} 1 {Forest} 3 {Godless Shrine} 2 {Swamp} 2 {Temple Garden} 3 {Marsh Flats} 4 {Verdant Catacombs} 1 {Murmuring Bosk} 23 lands 2 {Baneslayer Angel} 2 {Archon of Justice} 3 {Doran, the Siege Tower} 4 {Deathrite Shaman} 3 {Qasali Pridemage} 3 {Birds of Paradise} 2 {Hero of Bladehold} 19 creatures 3 {Surgical Extraction} 4 {Lingering Souls} 3 {Elspeth, Knight-Errant} 3 {Path to Exile} 2 {Inquisition of Kozilek} 3 {Thoughtseize} 18 other spells Sideboard 1 {Surgical Extraction} 2 {Inquisition of Kozilek} 3 {Abrupt Decay} 2 {Creeping Corrosion} 3 {Thalia, Guardian of Thraben} 11 sideboard cards Notes: Playtested a budget version of this at FNM, and it held it's own quite well. Affinity and Jund were both defeated at least once, and I thought the deck could use som extra help against the two. Thus my version was born. |
Quote from: Wackaman9001 on August 17, 2013, 12:16:44 PMHah, I'll playtest both out, and see what happens. The thing is, I'm putting in {Tower Defense} as another finisher to go along with doran. Which usually shuts my meta down. I really don't another finisher on top of 1/6 tokens that swing for 6. Plus I think this deck has to have the removal on top of the others, because pro colors seem to be a problem. I would drop the archon for {Creeping Corrosion} usually facing affinity, and keep it for other things. I think if anything, I would put baneslayer sb instead.
Keep baneslayer and drop archons if anything. They may be great removal but I would rather have the angel to whup up on everyone in sight