Mana Rush 75 cards, 0 sideboard 2 {Kazandu Refuge} 1 {Rootbound Crag} 1 {Evolving Wilds} 1 {Copperline Gorge} 6 {Mountain} 16 {Forest} 27 lands 1 {Bellowing Tanglewurm} 3 {Kessig Recluse} 1 {Llanowar Elves} 1 {Vorapede} 1 {Overgrown Battlement} 2 {Dawntreader Elk} 1 {Liege of the Tangle} 1 {Engulfing Slagwurm} 2 {Copper Myr} 1 {Gravetiller Wurm} 1 {Pyreheart Wolf} 2 {Scorned Villager} 1 {Predator Ooze} 18 creatures 2 {Curse of Bloodletting} 1 {Genesis Wave} 2 {Rampant Growth} 1 {Naturalize} 1 {Jar of Eyeballs} 1 {Cultivate} 1 {Horizon Spellbomb} 2 {Caravan Vigil} 1 {Sphere of the Suns} 2 {Traitorous Blood} 2 {Cobbled Wings} 2 {Withstand Death} 1 {Prey Upon} 1 {Green Sun's Zenith} 1 {Wrack with Madness} 1 {Blunt the Assault} 1 {Clinging Mists} 2 {Untamed Might} 2 {Overrun} 1 {Alpha Brawl} 1 {Feed the Pack} 1 {Increasing Savagery} 30 other spells Sideboard Notes: Play green the way it was meant to be played. .bore. your mana then outmuscle your opponent & break their defences with red sorcery. (Actual deck, nothing not owned.) |