G/W Hexproof 60 cards, 0 sideboard
4 {Selesnya Guildgate} 7 {Plains} 8 {Forest} 4 {Temple Garden}
23 lands
2 {Auramancer} 4 {Fiendslayer Paladin} 2 {Loxodon Smiter} 4 {Gladecover Scout} 4 {Witchstalker}
16 creatures
4 {Gift of Orzhova} 4 {Ethereal Armor} 4 {Unflinching Courage} 3 {Trollhide} 3 {Ajani, Caller of the Pride} 3 {Holy Mantle}
21 other spells
Sideboard
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How does this look I've been playing around with this because I'm getting used to losing innistrad and I heard that enchantments r gonna b huge so I'm expecting some good auras so how's it look
It looks pretty solid but I think a turn one {Thought Scour} or {Dream Twist} cud be shitty followed by a {Mind Sculpt} or a {Breaking // Entering} wud suck I might side bored a {Serene Remembrance} or something
I'm not really worried about mil to much because only one guy plays mil at my locals and he's a judge and plays like once a month at tourneys but he does play a lot of casual standard but anyways against mil ur best bet is to get a gladecover scout an ethereal armour and any other auras u have and win on like turn 4 I actually nvr lost to mil with any deck so I'm not worried
You can't deal with flyers. I would add 4 {Deadly Recluse}'s.
Quote from: Bookmeister on August 15, 2013, 04:08:07 AM
You can't deal with flyers. I would add 4 {Deadly Recluse}'s.
Doesnt need 4.... Maybe archangel of thune for universal boosting and air protection?
Troll hide seems great in draft, but I don't see it in standard.