JEV's (Jon's Esper Vampire) 75 cards, 15 sideboard
4 {Godless Shrine} 4 {Drowned Catacomb} 4 {Hallowed Fountain} 2 {Mutavault} 2 {Vault of the Archangel} 4 {Isolated Chapel} 4 {Watery Grave} 1 {Swamp}
25 lands
3 {Child of Night} 1 {Duskmantle Seer} 4 {Blood Baron of Vizkopa} 4 {Vampire Nocturnus} 3 {Vampire Nighthawk}
15 creatures
3 {Supreme Verdict} 3 {Lingering Souls} 2 {Unburial Rites} 3 {Doom Blade} 3 {Forbidden Alchemy} 3 {Sorin, Lord of Innistrad} 3 {Warped Physique}
20 other spells
Sideboard
2 {Oblivion Ring} 3 {Psychic Strike} 3 {Rest in Peace} 3 {Duress} 2 {Duskmantle Seer} 2 {Mutavault}
15 sideboard cards
Notes: Not sure I need the blue. Seems like a sweet deck. What do you guys have to say? Counter spells, grave hate, blind obediences, oblivion rings and rachet bombs in the undeveloped side.
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{vampire nighthawk} is an amazing vampire.
Hmm. I guess I could try vampire night hawk instead and just side dusk mantles in when needed. I forgot about the unburial rites and barons. Thanks
Quote from: Hunteroffire9 on August 13, 2013, 09:24:39 PM
{vampire nighthawk} is an amazing vampire.
I know. I was just holding out for duskmantle for a bit.
Maybe splash red instead of blue? It opens you up to so many powerful vampire cards (and removal)
If you want earlier Vamps, you could run Tithe Drinker. Also, what about Call of the Kindred?
Why {Restoration Angel}? You have no creatures with ETB's.
Quote from: Bookmeister on August 13, 2013, 11:20:22 PM
Why {Restoration Angel}? You have no creatures with ETB's.
I like resto in this deck because I can hold up kill spell if needed then flash in the angel. a 3/4 flier that can can protect the vamps. But yea, I see your reasoning
Quote from: DylanW18 on August 13, 2013, 10:10:32 PM
If you want earlier Vamps, you could run Tithe Drinker. Also, what about Call of the Kindred?
I could run tithe drinker. I just prefer creatures with a little more toughness.
As for call of the kindred, it's a fairly effective card if it lives through its first upkeep. Its incredibly vulnerable to any creature removal or enchantment removal.
It has zero early game. Agro decks will run over you. Child of night is pretty good. Hold kill spells and swing with the child and you just win against Agro and most midrange
I was thinking child of night, but child of night is a bad draw past turn 3. I might need more kill spell to deal with early aggro tho, yea