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Decks (Magic The Gathering) => Standard => Topic started by: ArtNhorn on August 12, 2013, 11:27:29 AM

Title: Junk Aura
Post by: ArtNhorn on August 12, 2013, 11:27:29 AM

Junk Aura

75 cards, 15 sideboard


4 {Sunpetal Grove}
4 {Plains}
4 {Temple Garden}
4 {Godless Shrine}
2 {Forest}
4 {Overgrown Tomb}

22 lands


4 {Fiendslayer Paladin}
4 {Gladecover Scout}
4 {Elvish Mystic}
4 {Voice of Resurgence}
4 {Witchstalker}

20 creatures


4 {Unflinching Courage}
2 {Ready // Willing}
4 {Rancor}
4 {Ethereal Armor}
4 {Gift of Orzhova}

18 other spells


Sideboard

4 {Doom Blade}
4 {Sundering Growth}
2 {Selesnya Charm}
3 {Scavenging Ooze}
2 {Ready // Willing}

15 sideboard cards


Title: Re: Junk Aura
Post by: Kaleo42 on August 12, 2013, 12:58:38 PM
Quote from: Taysby on August 12, 2013, 11:34:38 AM
I would take out {ready willing} for {ajani, caller of the pride}
I dissagree greatly on this. Trample plus deathtouch is a great final push for the game winning swing regardless of what they use to block. For those who dont know deathtouch makes lethal damage 1 meaning the rest can be assigned to the player no matter how big the creature is. This is also why {wasteland viper} is amazing in these decks. On top of all that indestructability and untap can be huge blow outs when they think they have it with a wrath or great swing.