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Decks (Magic The Gathering) => Standard => Topic started by: Kaleo42 on August 11, 2013, 06:53:33 PM

Title: Hard Esper Control (Game Day Update)
Post by: Kaleo42 on August 11, 2013, 06:53:33 PM

Hard Esper Control (Game Day Update)

75 cards, 15 sideboard


4 {Hallowed Fountain}
3 {Watery Grave}
4 {Glacial Fortress}
2 {Isolated Chapel}
2 {Island}
3 {Nephalia Drownyard}
3 {Godless Shrine}
1 {Plains}
4 {Drowned Catacomb}

26 lands


1 {Ætherling}
3 {Snapcaster Mage}
2 {Augur of Bolas}

6 creatures


1 {Curse of Death's Hold}
1 {Terminus}
4 {Supreme Verdict}
3 {Syncopate}
2 {Blind Obedience}
2 {Dissipate}
2 {Doom Blade}
2 {Far // Away}
4 {Think Twice}
4 {Azorius Charm}
3 {Sphinx's Revelation}

28 other spells


Sideboard

2 {Haunted Plate Mail}
2 {Renounce the Guilds}
1 {Curse of Death's Hold}
1 {Ætherling}
4 {Woodlot Crawler}
2 {Rest in Peace}
2 {Blood Baron of Vizkopa}
1 {Dissipate}

15 sideboard cards


Title: Re: Hard Esper Control (Game Day Update)
Post by: Kaleo42 on August 11, 2013, 07:04:59 PM
This is the deck that took down game day.
Beat {B} {phylactery lich} aggro
Beat {B}{U} midrange
Beat {B}{W} aristocrats
Lost {R}{W}{U} control (walker/ enchantment)
Beat {R}{W}{U} control (flash)
Top 8
Beat {B}{W} aristocrats
Beat {G} land hate/ big stuff
Beat {R}{W}{U} control (flash)
Title: Re: Hard Esper Control (Game Day Update)
Post by: Hunteroffire9 on August 11, 2013, 07:05:51 PM
Looks pretty similar to mine except mine has restos instead of snap, and why is it hard?
Title: Re: Hard Esper Control (Game Day Update)
Post by: Hunteroffire9 on August 11, 2013, 07:07:20 PM
And how come 3 basics and no walkers?
Title: Re: Hard Esper Control (Game Day Update)
Post by: EvACiDe on August 11, 2013, 07:09:35 PM
This deck looks pretty baller!
Title: Re: Hard Esper Control (Game Day Update)
Post by: Kaleo42 on August 11, 2013, 07:24:16 PM
Hard control is strickly responsive, I do not give my opponent a free opportunity to cast their threatening spells. Planeswalkers give your opponent a free turn to cast with minimal or no counters spell opposition. This deck is built for my meta which has low amounts of planeswalkers and is mostly dominated by aggro and midrange. The basics make for more untapped lands.
Title: Re: Hard Esper Control (Game Day Update)
Post by: Pirate John on August 11, 2013, 08:17:50 PM
JUND control is still the deck to beat. Mind you, proper piloting and sheer luck plays a part in match ups. Congrats to the wins though
Title: Re: Hard Esper Control (Game Day Update)
Post by: Hunteroffire9 on August 11, 2013, 08:28:56 PM
Kaleo do you mind looking at my build, you seem very good at esper.my lgs is hosting a tournament with massive prizes and I need this to be good:)
Title: Re: Hard Esper Control (Game Day Update)
Post by: Monrodesign on August 11, 2013, 09:06:27 PM
What artifact were they running for Lich?
Title: Re: Hard Esper Control (Game Day Update)
Post by: Kaleo42 on August 11, 2013, 09:29:37 PM
Quote from: Monrodesign on August 11, 2013, 09:06:27 PM
What artifact were they running for Lich?
{grafdigger's cage} (he also runs {treacherous pitdweller})
{inquisitor's flail}
{glaring spotlight}
{ring of xathrid} other rings in board.
Title: Re: Hard Esper Control (Game Day Update)
Post by: Hunteroffire9 on August 12, 2013, 06:50:18 PM
Kaleo do you mind looking at my version?
Title: Re: Hard Esper Control (Game Day Update)
Post by: Kaleo42 on August 12, 2013, 08:08:59 PM
Sorry I looked but didnt have time to comment thuroughly. Ill try again when I get home.
Title: Re: Hard Esper Control (Game Day Update)
Post by: Hunteroffire9 on August 12, 2013, 08:15:13 PM
Quote from: Kaleo42 on August 12, 2013, 08:08:59 PM
Sorry I looked but didnt have time to comment thuroughly. Ill try again when I get home.
Alright thx you seem like the master of esper control:)