Zelf Mill Agrro 60 cards, 0 sideboard 9 {Forest} 9 {Island} 4 {Hinterland Harbor} 22 lands 4 {Strangleroot Geist} 4 {Stormbound geist} 4 {Young Wolf} 4 {Screeching Skaab} 4 {Ghoultree} 4 {Boneyard Wurm} 24 creatures 4 {Tracker's Instincts} 4 {Thought Scour} 2 {Bonehoard} 4 {Artful Dodge} 14 other spells Sideboard Notes: Zelf mill aggro deck. Started off with building this for my kid. But was fun playing myself. Use the undying creaters at first and later in the game cast boneyard wurm and ghoultree. The stitched drakes are there against flying. Any idears tips/tricks on how to make the deck bether and toernament ready? |
Quote from: Denni on March 08, 2012, 03:36:24 PM
For him i have to exile 3 creatures. That wil weaken my {boneyard wurm} and wil make casting {ghoultree} harder.
Quote from: cltrn81 on March 08, 2012, 03:51:11 PMYeah, I would live a third turn 5/6 with flying, it's only somewhat "unbeatable"Quote from: Denni on March 08, 2012, 03:36:24 PM
For him i have to exile 3 creatures. That wil weaken my {boneyard wurm} and wil make casting {ghoultree} harder.
Sure but those two cards are not that great lol. I just luv a 5/6 flyer for 3 mana and you can cast him from your GY. The creatures you named could easily be chump blocked by a 1/1.....at least the Ruinator is more evasive with flying. Just a suggestion :)