Simic Evolve 71 cards, 11 sideboard 4 {Simic Guildgate} 9 {Island} 9 {Forest} 22 lands 4 {Young Wolf} 3 {Lorescale Coatl} 4 {Vorel of the Hull Clade} 2 {Stormbound Geist} 2 {Clone} 2 {Cloudfin Raptor} 2 {Experiment One} 2 {Elusive Krasis} 2 {Zameck Guildmage} 4 {Master Biomancer} 27 creatures 2 {Contagion Engine} 2 {Twincast} 3 {Simic Charm} 4 {Increasing Savagery} 11 other spells Sideboard 3 {Asceticism} 4 {Counterspell} 4 {Aquastrand Spider} 11 sideboard cards Notes: The general idea is to put out a ton of +1/+1 counters on master biomancer, then put out any creature. Vorel is there for an added push incase I can't get a biomancer out or I can just use its effect on biomancer so he can be that much bigger. Increasing savagery is a vital part of this deck, so I added twincast. |
Quote from: Wizardmook on August 13, 2013, 03:31:23 PMneve thought to put nulltread in. Great suggestion. :)
What about {Nulltread Gargantuan} and {Rancor}? Tasty bit of tram