Elf Surge 60 cards, 0 sideboard 2 {Cavern of Souls} 6 {Forest} 2 {Sacred Foundry} 2 {Gavony Township} 4 {Rootbound Crag} 4 {Stomping Ground} 3 {Temple Garden} 23 lands 4 {Elvish Visionary} 4 {Elvish Mystic} 3 {Zhur-Taa Druid} 2 {Gyre Sage} 3 {Burning-Tree Emissary} 4 {Avacyn's Pilgrim} 1 {Craterhoof Behemoth} 4 {Elvish Archdruid} 2 {Soul of the Harvest} 4 {Arbor Elf} 2 {Ogre Battledriver} 33 creatures 1 {Fervor} 2 {Garruk, Caller of Beasts} 1 {Primal Surge} 4 other spells Sideboard Notes: Though this seems like an odd unreliable deck, it is actually quite the contrary. The deck basically wants to do 2 things. Either ramp into a surge/craterhoof or it wants to use a soul of harvest in combo with ogre/fervor to just go off by drawing alot and putting tons of creatures on the board. |
Quote from: Vindog on August 08, 2013, 05:18:45 PM
Add a {Yeva, Nature's Herald} to flash in the elves.
Quote from: Taysby on August 08, 2013, 11:34:28 AM
I would add at least one more {craterhoof behemoth} to try and make sure that you grab it. It wins games, so you want more.
Quote from: JordanCirk on August 08, 2013, 12:18:21 AMLol I see someone caught on
Btw you forgot the sideboard :p
4x {Domri Rade}
4x {Predator Ooze}
1x {Elderscale Wurm}
3x {Ranger's Guile}
3x {Thragtusk}