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Decks (Magic The Gathering) => Standard => Topic started by: Marcjh0905 on August 05, 2013, 10:49:25 PM

Title: Maze's End Post Rotation
Post by: Marcjh0905 on August 05, 2013, 10:49:25 PM

Maze's End Post Rotation

60 cards, 0 sideboard


2 {Boros Guildgate}
2 {Izzet Guildgate}
2 {Orzhov Guildgate}
4 {Maze's End}
2 {Dimir Guildgate}
3 {Azorius Guildgate}
2 {Golgari Guildgate}
2 {Selesnya Guildgate}
2 {Simic Guildgate}
2 {Rakdos Guildgate}
2 {Gruul Guildgate}

25 lands


3 {Saruli Gatekeepers}
4 {Gatecreeper Vine}

7 creatures


2 {Urban Evolution}
2 {Sphinx's Revelation}
4 {Supreme Verdict}
4 {Riot Control}
3 {Druid's Deliverance}
4 {Fog}
4 {Counterflux}
2 {Ratchet Bomb}
3 {Ætherize}

28 other spells


Sideboard
Title: Re: Maze's End Post Rotation
Post by: Marcjh0905 on August 05, 2013, 10:53:23 PM
Undecided on sideboard right now. Thinking 4x {Slaughter Games}, 4x {Abrupt Decay}, 2x {Ratchet Bomb}, 1x {AEtherize}, 1x {Druid's Deliverance}. Not sure what else. Any input/comments would be great!
Title: Re: Maze's End Post Rotation
Post by: Agrus Kos, Enforcer of Truth on August 05, 2013, 11:05:59 PM
Maybe a {Putrefy}, {Dreadbore} or {Pithing Needle}
Title: Re: Maze's End Post Rotation
Post by: Marcjh0905 on August 05, 2013, 11:08:24 PM
Main reason why I'm waiting til after rotation is because {Nephalia's Drownyard} just annihilates this deck. {Burning Earth} will be pretty difficult to deal with as well, but hopefully not quite as bad.
Title: Re: Maze's End Post Rotation
Post by: Joshnoodles on August 06, 2013, 01:23:15 AM
Maybe a  {Golgari Charm} to stop burning earth and tokens since they seem to be a problem