4 {Sunpetal Grove} 6 {Forest} 4 {Temple Garden} 6 {Plains}
20 lands
3 {Elvish Mystic} 3 {Avacyn's Pilgrim} 4 {Voracious Wurm} 2 {Seraph of the Sword} 2 {Archangel of Thune} 4 {Fiendslayer Paladin} 3 {Brindle Boar}
21 creatures
4 {Savage Summoning} 3 {Farseek} 3 {Path of Bravery} 4 {Fog} 2 {Angelic Accord} 3 {Heroes' Reunion}
19 other spells
Sideboard
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This is a little deck i built while looking at M14 spoiler. Need to change it a little because it doens't have any removal.
Mechanic: ramping mana a little to use some life gain and then landing an angel or a wurm with {Savage summoning}, with some enchants to pump them a little
I don't like {Heroes Reunion} however, a 4 drop 9/9 Wurm does sound appealing.
As removal use {Pit Fight} or some other fight mechanic it's great for green removal!!
Quote from: Mattao19 on August 05, 2013, 02:46:35 AM
As removal use {Pit Fight} or some other fight mechanic it's great for green removal!!
Use white's enchant removal first, IMO. {Oblivion Ring}, etc hit more things and are more unconditional
{Centaur healer} and {Unflinching courage} would work great in here :)