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Decks (Magic The Gathering) => Standard => Topic started by: Darkertan on August 04, 2013, 03:19:56 PM

Title: Test life gain G/W
Post by: Darkertan on August 04, 2013, 03:19:56 PM
Test

60 cards, 0 sideboard


4 {Sunpetal Grove}
6 {Forest}
4 {Temple Garden}
6 {Plains}

20 lands


3 {Elvish Mystic}
3 {Avacyn's Pilgrim}
4 {Voracious Wurm}
2 {Seraph of the Sword}
2 {Archangel of Thune}
4 {Fiendslayer Paladin}
3 {Brindle Boar}

21 creatures


4 {Savage Summoning}
3 {Farseek}
3 {Path of Bravery}
4 {Fog}
2 {Angelic Accord}
3 {Heroes' Reunion}

19 other spells


Sideboard
This is a little deck i built while looking at M14 spoiler. Need to change it a little because it doens't have any removal.
Mechanic: ramping mana a little to use some life  gain and then landing an angel or a wurm with {Savage summoning}, with some enchants to pump them a little
Title: Re: Test life gain G/W
Post by: Bookmeister on August 04, 2013, 10:41:47 PM
I don't like {Heroes Reunion} however, a 4 drop 9/9 Wurm does sound appealing.
Title: Re: Test life gain G/W
Post by: Mattao19 on August 05, 2013, 02:46:35 AM
As removal use  {Pit Fight} or some other fight mechanic it's great for green removal!!
Title: Re: Test life gain G/W
Post by: iTzTowelie404 on August 05, 2013, 05:29:07 AM
Quote from: Mattao19 on August 05, 2013, 02:46:35 AM
As removal use  {Pit Fight} or some other fight mechanic it's great for green removal!!

Use white's enchant removal first, IMO.  {Oblivion Ring}, etc hit more things and are more unconditional
Title: Re: Test life gain G/W
Post by: That_Guy on August 05, 2013, 08:06:19 AM
{Centaur healer} and {Unflinching courage} would work great in here :)