iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Hunteroffire9 on August 04, 2013, 11:01:39 AM

Title: Post rotation competive rdw
Post by: Hunteroffire9 on August 04, 2013, 11:01:39 AM
4 {rakdos cackler}
4 {legion loyalist}
4 {burningtree embisary}
4 { Firefist Striker}
4 {boros rekoner}
4 {gore-house chainwalker}
3  {ogre battledriver}
2 {Chandra's Phoenix}

4 {shock}
4 {skull crack}

21 {mountains}

This is my solid post rotation rdw it can just get better when thoros is out:)
Title: Re: Post rotation competive rdw
Post by: Monrodesign on August 04, 2013, 11:24:15 AM
 {Goblin Diplomats} & {Stromkirk Noble} would be awesome in this deck as well. Don't forget {Madcap Skills} either.
Title: Re: Post rotation competive rdw
Post by: NyghtHawk on August 04, 2013, 12:51:56 PM
Quote from: Monrodesign on August 04, 2013, 11:24:15 AM
{Goblin Diplomats} & {Stromkirk Noble} would be awesome in this deck as well. Don't forget {Madcap Skills} either.
Noble is rotating :P
Title: Re: Post rotation competive rdw
Post by: Monrodesign on August 05, 2013, 10:45:21 AM
Quote from: NyghtHawk on August 04, 2013, 12:51:56 PM
Quote from: Monrodesign on August 04, 2013, 11:24:15 AM
{Goblin Diplomats} & {Stromkirk Noble} would be awesome in this deck as well. Don't forget {Madcap Skills} either.
Noble is rotating :P

Forgot :/
Title: Re: Post rotation competive rdw
Post by: Raiderrob on August 05, 2013, 11:22:21 AM
 {Burning Earth} {Chandra's Phoenix} {Electrickery}in the sideboard.  {Mindsparker} maybe against the beast azorous is going to be post rotation. I've even thought about a 1 or 2 of  {Awaken the Ancient}.
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 06, 2013, 10:11:34 PM
Alight made some changers :)
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 08, 2013, 11:24:56 AM
Whatcha think?
Title: Re: Post rotation competive rdw
Post by: Leevai420 on August 08, 2013, 11:41:48 AM
Can I ask why even bother making these when we have no idea what any of the theros mechanics are?
I'm not trying to rain on your parade. Just being realistic.
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 08, 2013, 09:43:33 PM
Quote from: Leevai420 on August 08, 2013, 11:41:48 AM
Can I ask why even bother making these when we have no idea what any of the theros mechanics are?
I'm not trying to rain on your parade. Just being realistic.
This list can just
Get better from here it's already semi competative, even if only 1
New card for rdw comes out this will be solid.
Title: Re: Post rotation competive rdw
Post by: Drgnwr1 on August 10, 2013, 04:01:58 PM
 {Ash Zealot} will still be in rotation
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 10, 2013, 04:49:48 PM
I'm not playing ash zealot because you can't play him off {burning-tree embisary}
Title: Re: Post rotation competive rdw
Post by: Leevai420 on August 10, 2013, 05:38:47 PM
Unless {chill} gets reprinted :)
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 10, 2013, 05:44:05 PM
Chill does not work because it requires 2
Red and it only makes 2 colorless to cast:)
Title: Re: Post rotation competive rdw
Post by: Bman0121 on August 12, 2013, 02:46:56 AM
Quote from: Hunteroffire9 on August 10, 2013, 04:49:48 PM
I'm not playing ash zealot because you can't play him off {burning-tree embisary}
Thats why you dont play {Burning-tree emmisary} and you play ash zealot instead
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 12, 2013, 09:23:36 AM
You can play madcap and firefist
Off burning tree.
Title: Re: Post rotation competive rdw
Post by: That_Guy on August 12, 2013, 10:22:55 AM
Well it doesnt hurt to have zealot and burning tree in there....
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 12, 2013, 03:19:31 PM
Well it's not fun when you have a burning tree in your hand with a zealot...:/
Title: Re: Post rotation competive rdw
Post by: Drgnwr1 on August 13, 2013, 12:11:53 AM
It may not be ideal, but you can drop zealot, swing. Next turn drop burning tree + anything. Or play burning tree + anything like normal, opponent does their calculations, with blocks, throw it off with a zealot the next turn. A bear with first strike and haste, can't beat it, even if its on turn 3.
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 13, 2013, 09:34:47 AM
I added {gore-house chainwalker} pretty much a 3/2 that you play off burning tree.
Title: Re: Post rotation competive rdw
Post by: iTzTowelie404 on August 13, 2013, 11:41:58 AM
Quote from: Hunteroffire9 on August 13, 2013, 09:34:47 AM
I added {gore-house chainwalker} pretty much a 3/2 that you play off burning tree.

Ash Zealot is one of the most important cards in any competitive RDW nowadays, even the current standard ones with Noble and Vexing Devil.  Sure you can't drop it off of Burning Tree, but that doesn't take away from the deck or away from the power of the card.  Your reasoning is kinda like saying that you should play no 3+ drops because none of them can be dropped with Burning Tree on turn 2
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 13, 2013, 07:21:30 PM
No it's just that you can cast every other card in the deck besides ash zealot when you play burning tree the same turn:/
Title: Re: Post rotation competive rdw
Post by: Wally on August 13, 2013, 09:44:41 PM
Um no, you have plenty of +3 drops and you cannot play boros reckoner off it either..
None of those cards can be played off bte.

Also add to the fact that you are actually wanting to establish a board state early with all your 1 and two drops, you will have yourself top-decking very early in the game. Bte will be useless at that point.

To make this competitive you will need to figure out what a keep-able hand is. Figure out your percentages of getting these hands. Figure out what hands you need to mulligan, how low you can mulligan and still have a chance (find something keep-able).
Rdw usually will empty their hand the quickest, so you will need to also include some top decks that will save you (win you the game) if your match starts to stretch out a bit.

Good rdw decks usually (typically) play off 3 mana, currently in standard they can stretch a little more for two of {thundermaw hellkite} or a decent {bonfire of the damned}. I would try and limit your +3 drops to a handful, and make them absolute to deck game changers/winners.
Title: Re: Post rotation competive rdw
Post by: All-Mana Mania on August 13, 2013, 11:04:53 PM
Young pyromancer, molten birth, ogre battledriver combo!!
Title: Re: Post rotation competive rdw
Post by: That_Guy on August 14, 2013, 04:57:05 AM
I really like {foundry street denizen}...
Title: Re: Post rotation competive rdw
Post by: Hunteroffire9 on August 14, 2013, 08:57:00 AM
Quote from: All-Mana Mania on August 13, 2013, 11:04:53 PM
Young pyromancer, molten birth, ogre battledriver combo!!
{molten birth}