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Decks (Magic The Gathering) => Standard => Topic started by: CbStrad on August 02, 2013, 01:23:51 AM

Title: America, Post-rotation
Post by: CbStrad on August 02, 2013, 01:23:51 AM

America, Post-rotation

75 cards, 15 sideboard


2 {Izzet Guildgate}
2 {Island}
1 {Mountain}
2 {Plains}
2 {Azorius Guildgate}
4 {Sacred Foundry}
4 {Steam Vents}
4 {Hallowed Fountain}
2 {Boros Guildgate}

23 lands


3 {Lyev Skyknight}
3 {Azorius Arrester}
1 {Angel of Serenity}
3 {Deputy of Acquittals}
3 {Firemane Avenger}
3 {Legion Loyalist}
2 {Spark Trooper}
2 {Ætherling}

20 creatures


1 {Counterflux}
3 {Hands of Binding}
2 {Jace, Architect of Thought}
2 {Boros Charm}
2 {Ral Zarek}
1 {Sphinx's Revelation}
3 {Azorius Charm}
3 {Syncopate}

17 other spells


Sideboard

3 {Frontline Medic}
3 {Ratchet Bomb}
3 {Wear // Tear}
3 {Elixir of Immortality}
3 {Supreme Verdict}

15 sideboard cards


Title: Re: America, Post-rotation
Post by: Weldrodson on August 02, 2013, 07:34:28 AM
U could make it a little more controlling
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 12:29:20 PM
It's a pretty solid deck to my surprise. I glanced over at this expecting to see a sub par deck, but this tempo deck isn't half bad.

Here are my suggestions:
1. Cut Aurelia's fury and add some tempo cards (madcap skills, hands of binding, etc)
2. Add some instant speed burn (shock, helix, turn//burn)
3. Cut silence from the side. You still have to contend with what's already on the field.
4. The amount of control is fine for a tempo deck but you might consider 1 hard counter
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 12:52:22 PM
Yea, you could cut 1-2 sphinx. I assume jace is in the deck for draw power so I'd leave him in. Tempo normally has a problem with keeping cards in hand.

You can free up your side by removing the RIP. Re-animator won't exist for a bit post rotation and the flash mechanic is rotating out. Racket bombs (1-2) in the side for token decks. Medic for aggro decks (works really well followed by a supreme verdict).
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 01:11:35 PM
I think you try and fly over him or azorius charm him. He'll lose most his steam once vexing devil and all the other cheap 'scavenge' cycles out. I think your biggest concern regarding graveyards is scavenging ooze, but detain should keep him in check until you find an answer.
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 01:21:43 PM
How are you going to play test? FNM tonight? :)
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 01:29:18 PM
You could still do the good ol flash style. Deputy of aquittal kills on turn 40 then win the set due to time ;D
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 01:36:31 PM
I thought he was in there just for instant speed 2/2 so you can counter if you needed to. 6 mana for bouncing sparktrooper seems a little much.
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 01:42:51 PM
It's return to hand though :(

Hmm... I guess it's ok. It'll keep your hand size up so you can keep detaining with arrester. Lol
Title: Re: America, Post-rotation
Post by: Pirate John on August 02, 2013, 01:55:05 PM
My friends and I think it's going to be the rise of enchantment creatures. Theres only ONE in the all of Magic right now. Time to buy some keening apparitions lol.