Deck: .unsaved.dec
Counts : 66 main
Creatures:8
2 Blistercoil Weird
3 Judge's Familiar
2 AEtherling
1 Isperia, Supreme Judge
Spells:33
4 Blustersquall
4 Syncopate
4 Azorius Charm
4 Render Silent
4 Sphinx's Revelation
4 Jace, Architect of Thought
4 Supreme Verdict
2 Psychic Spiral
3 Righteous Authority
Lands:25
1 Azorius Guildgate
1 Hallowed Fountain
15 Island
8 Plains
Built with Decked Builder
http://www.deckedbuilder.com
Seems good.
More burn. You don't really have a win condition. I'd reccomend more izzet burn and boros aggro, and SPLASH in control.
Quote from: Taysby on August 02, 2013, 12:30:01 AM
Add in 4 {lingering souls} and take out 4 something, and call it a deck.
With the sphinx's righteous and jace, you shouldn't have any problem getting to your {ætherling}s. just don't play them until you have 7 or 8 mana open, so you can blink him if your opponent try's to do something to it.
You could use some more shocks and checks, but that takes the price of the deck up. Maby add in 1 or 2 {mutavault} so you can use your lands to attack if all else fails.
Lingering souls isn't in his colors. There's a better instant speed version of souls that lacks the black flashback. Either way, they'd both be bad in this deck.
Narrow down a win condition.
What is everyone talking about? With these needed win conditions and stuff. {Ætherling} is a win condition by itself!
Hey thanks for the posts guys. I have a slightly updated deck list I can post here too. (Based on advice I have gotten) I might make a new thread for that too
Deck: .unsaved.dec
Counts : 63 main
Creatures:6
2 Blistercoil Weird
2 Judge's Familiar
2 AEtherling
Spells:32
4 Blustersquall
4 Syncopate
4 Azorius Charm
2 Detention Sphere
4 Render Silent
3 Sphinx's Revelation
3 Jace, Architect of Thought
3 Supreme Verdict
2 Psychic Spiral
3 Righteous Authority
Lands:25
1 Azorius Guildgate
1 Hallowed Fountain
16 Island
7 Plains
Built with Decked Builder
http://www.deckedbuilder.com
I woukf do this:
6 {Island}
6 {Plains}
4 {Hallowed Fountain}
4 {Azorius Guildgate}
4 {Glacial Fortress}
4 {Scroll Thief}
4 {Stealer of Secrets}
2 {Isperia,Supreme Judge}
4 {Judge's Familiar}
2 {Lavinia of the Tenth}
2 {New Prahv Guildmage}
4 {Render Silent}
4 {Supreme Verdict}
4 {Divination}
2 {Righteous Authority}
3 {Artful Dodge}
1 {Jace,Memory Adept}
Well, I want to remind everyone that this is a STANDARD deck.
Thanks,
Austinist1
And so was that.
No. It most certainly was not.
Which cards were not?
Quote from: Agrus Kos, Enforcer of Truth on August 01, 2013, 03:51:57 PM
Here is my suggestion: remove all of the spells (including creatures), all the islands and all the dual lands. Then add mountains and aggro cards like {Madcap Skills}, {Ash Zealot} and {Spark Trooper}.
I agree
I would say first and foremost you should keep your deck at 60 cards, it will be much more consistent
Ok thanks. Got it. Anybody have suggestions for what I should cut to make it sixty cards?
This is the precut version...
Deck: .unsaved.dec
Counts : 64 main
Creatures:6
2 Blistercoil Weird
2 Judge's Familiar
2 AEtherling
Sorceries:3
3 Supreme Verdict
Instants:21
4 Blustersquall
4 Syncopate
4 Azorius Charm
4 Render Silent
4 Sphinx's Revelation
1 Psychic Spiral
Enchantments:5
2 Detention Sphere
3 Righteous Authority
Others:4
4 Jace, Architect of Thought
Lands:25
2 Hallowed Fountain
16 Island
7 Plains
Built with Decked Builder
http://www.deckedbuilder.com
I'd cut {righteous authority}
And one jace.