24 {Forest}
24 lands
4 {Elvish Archdruid} 4 {Arbor Elf} 4 {Gyre Sage} 2 {Craterhoof Behemoth} 4 {Elvish Mystic} 2 {Giant Adephage} 4 {Wolfir Silverheart} 2 {Garruk's Horde} 4 {Elvish Visionary}
30 creatures
4 {Rancor} 2 {Primeval Bounty}
6 other spells
Sideboard
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{Elderscale Wurm} is pretty cool
4 craterhoofs all day. And the new garruk fits here as well.
This is not even close to aggro bro
Not really an aggro deck, but to help accelerate into the Craterhoof I would add {elvish archdruid}. With both mana dorks and the visionary this could easily give you +3 or +4 mana at turn 5 and get your Craterhoof out to end the game.
How Is a turn 4 craterhoof not aggro?
Ramping/accelerating are different from aggro. Hoof is the only creature in there with haste, and it requires none of the dorks being removed in order to see play that early.
I have Elvish Archdruid
There's also nothing there to evolve the {gyre sage} until {wolfir silverheart} comes out.
No idea how I missed the archdruid, and it triggers gyre sage. I'm thinking that a few more midrange CMC creatures may help out here, even {yeva natures herald} until it rotates. The flash and the evolve for the sage work well.
Archdruid isn't legal.
I accidentally selected the M12 one, there is one in M13
And thank you, Yeva is a great idea