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Decks (Magic The Gathering) => Modern => Topic started by: BoBTheFriendlyTree on July 30, 2013, 12:51:47 AM

Title: Landfall Smash
Post by: BoBTheFriendlyTree on July 30, 2013, 12:51:47 AM
Landfall Smash

61 cards, 0 sideboard


4 {Sunpetal Grove}
2 {Khalni Garden}
8 {Forest}
4 {Temple Garden}
4 {Plains}

22 lands


4 {Overgrown Battlement}
4 {Joraga Treespeaker}
2 {Knight of the Reliquary}
4 {Emeria Angel}
3 {Rampaging Baloths}
3 {Axebane Guardian}
1 {Admonition Angel}
2 {Craterhoof Behemoth}
2 {Fauna Shaman}
4 {Primeval Titan}

29 creatures


3 {Harrow}
2 {Genesis Wave}
2 {Garruk Wildspeaker}
3 {Explore}

10 other spells


Sideboard
Title: Re: Landfall Smash
Post by: BoBTheFriendlyTree on July 30, 2013, 12:57:33 AM
This is one of my first drafts of the build I'm building it because my local meta has taken a slight dip in competitiveness and I need something fun to play that's fun for others to play, give me your thoughts and any suggestions would be welcome
Title: Re: Landfall Smash
Post by: BoBTheFriendlyTree on July 30, 2013, 05:34:47 PM
I was already thinking of incorporating the pain fetch lands from the zendicar set and will probabaly get rid of the sunpetal groves for a set, and I play a lot of aggro heavy decks and using this ramp set can reach any of my kill cons by turn 3 (except Craterhoof) and any other ramp skeem I could devise ended up being a turn or two slower