4 {Sunpetal Grove} 2 {Khalni Garden} 8 {Forest} 4 {Temple Garden} 4 {Plains}
22 lands
4 {Overgrown Battlement} 4 {Joraga Treespeaker} 2 {Knight of the Reliquary} 4 {Emeria Angel} 3 {Rampaging Baloths} 3 {Axebane Guardian} 1 {Admonition Angel} 2 {Craterhoof Behemoth} 2 {Fauna Shaman} 4 {Primeval Titan}
29 creatures
3 {Harrow} 2 {Genesis Wave} 2 {Garruk Wildspeaker} 3 {Explore}
10 other spells
Sideboard
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This is one of my first drafts of the build I'm building it because my local meta has taken a slight dip in competitiveness and I need something fun to play that's fun for others to play, give me your thoughts and any suggestions would be welcome
I was already thinking of incorporating the pain fetch lands from the zendicar set and will probabaly get rid of the sunpetal groves for a set, and I play a lot of aggro heavy decks and using this ramp set can reach any of my kill cons by turn 3 (except Craterhoof) and any other ramp skeem I could devise ended up being a turn or two slower