If I were to Mind Control or Corrupted Conscience or Enslave (etc) an equipped creature, could I then reattach the equipment to another creature I control?
Nope. You gain control of their creature, but they retain control of the equipment/auras attached. Interesting to note, if you steal a creature enchanted by {Wreath of Geists}, it would count the number of creatures in THEIR graveyard.
Cheers mate! I figured as much (I also just needed make to make a post in the rules section. The pedantic in me was freaking out that there was nothing in it ðŸ˜,)
Lol, very nice :)
Yeah, you get the creature, but they still control all the stuff on it.
But would the equipment stay attached to the creature until re-attached or instantly unattached?
Until your opponent reattaches the equipment to something else, it will still be attached. :)
Is that true? I thought because your opponent's creatures are not legal targets for your equipment and visa versa, that the equipment "drops" from the creature, being that it is no longer a legal target. For example, if I give a creature that has {Pacifism} on it protection from white, does pacifism go to the gy?
It will stay on the creature i think. Enchants target only when cast, then they are not targeting anymore. A question: when u {Mind Control} a creature, will it come with sickness?
Yes, a creature you played Mind Control on will have summoning sickness untill the beginning of your next turn.
A {Pacifism} will fall off if the creature is given pro white. I'm not sure what ruling exactly makes this happen but I was told this some time ago. Anyone is welcome to tell me otherwise and I'd like to know what rules back these up.
We're starting to get multiple topics in a single thread. If you have a new question, please start a new thread with a descriptive name to help keep things organized. :)
Equipping/Enchanting only targets in the beginning (though there are ways to enchant without targeting. See {Replenish}. ) Once on the creature, it is no longer targeting that creature, just equipping/enchanting it.
Protection prevents Damage, Enchanting/Equipping, Blocking, and Targeting (remember D.E.B.T. for short). @Springeralready, notice the reminder text on {Vulshok Battlemaster}, he steals everyone's equipment, but they still control the equipment. Weird but true.
But they wont be able to equip it again until they can play a sorcery AND it will cost them precious mana;) so pacifism wont fall?
A) They can only equip on their turn at "sorcery speed"
B) They need to control a creature to move the equipment on.
C) Changing control won't affect {Pacifism}, but Pro:White will cause it to be put in the 'yard.
"Sorcery Speed" ... I likey!!!
Thanks for the clarifications. Good example creature too
I remember back when we had to deal with Interrupt speed, pre-6th Edition rules. yuck! :P
Yes, I was playing at that time too, 4th and a bit of 5th edition. Then I had a break for 13 years and was quite surprised of what Magic has become when I started again last December. Planeswalkers? WTF!
Yep, heaps glads interrupts have gone. I was partial to an Enchant World in my day too!
That's what the Planes are now.
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